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Autodesk 3ds Max 2014 Bible by Murdock, Kelly instant download

  • SKU: EBN-239652594
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Instant download (eBook) Autodesk 3ds Max 2014 Bible after payment.
Authors:Murdock, Kelly
Pages:updating ...
Year:2014
Publisher:Indianapolis : Wiley
Language:english
File Size:84.92 MB
Format:pdf
Categories: Ebooks

Product desciption

Autodesk 3ds Max 2014 Bible by Murdock, Kelly instant download

1 online resource (1338 pages) :, A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, Includes index, Online resource; title from PDF title page (ebrary, viewed January 16, 2014), Cover; Table of Contents; Title Page; Preface; Part I: Getting Started with Autodesk 3ds Max 2014; Quick Start: Adding a Crowd to the City Center; Chapter 1: Exploring the Interface; Chapter 2: Controlling and Configuring the Viewports; Chapter 3: Working with Files, Importing, and Exporting; Chapter 4: Setting Preferences; Part II: Manipulating Objects; Chapter 5: Creating and Editing Primitive Objects; Chapter 6: Selecting Objects and Using Layers; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Chapter 8: Cloning Objects and Creating Object Arrays, Chapter 9: Grouping, Linking, and Parenting ObjectsChapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View; Part III: Modeling 3D Assets; Chapter 11: Accessing Subobjects and Modifiers and Using the Modifier Stack; Chapter 12: Drawing and Editing 2D Splines and Shapes; Chapter 13: Modeling with Polygons; Chapter 14: Using the Graphite Modeling Tools and Painting with Objects; Chapter 15: Working with Compound Objects; Chapter 16: Deforming Surfaces and Using the Mesh Modifiers; Part IV: Applying Materials and Textures, Chapter 17: Creating and Applying Standard Materials with the Slate Material EditorChapter 18: Adding Material Details with Maps; Chapter 19: Using Specialized
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