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3ds max 7 bible by Murdock, Kelly instant download

  • SKU: EBN-238380130
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$ 32 $ 40 (-20%)

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4.4

5 reviews
Instant download (eBook) 3ds max 7 bible after payment.
Authors:Murdock, Kelly
Pages:updating ...
Year:2005
Edition:Pap/Cdr edition
Publisher:Hoboken, NJ : Wiley Pub., Inc
Language:english
File Size:75.46 MB
Format:pdf
Categories: Ebooks

Product desciption

3ds max 7 bible by Murdock, Kelly instant download

xlii, 1252 pages : 24 cm +, Computer graphics and design using 3ds max 7, CD-ROM includes: Author-created materials; 3D models; eBook version of 3ds max 7 bible, System requirements for accompanying CD-ROM: PC with Pentium processor running at 300 Mhz or faster; Windows 2000, Me, or XP; at least 512 MB total RAM (1 GB recommended); CD-ROM drive, Learning the max interface : Creating and animating a three-fingered Gaaboot ; Finding your way -- exploring the max interface ; Seeing it all -- working with the viewports ; Saving your scene -- working with files and xrefs ; Customizing the max interface and setting preferences -- Working with objects : Creating and editing primitive objects ; Selecting objects and setting object properties ; Transforming objects -- translate, rotate, and scale ; Cloning objects and creating objects arrays ; Grouping and linking objects ; Working with the schematic view ; Introducing modifiers and using the modifier stack -- Modeling : Modeling basics and working with subobjects ; Drawing and editing 2D splines and shapes ; Using editable poly objects ; Painting deformations ; Working with mesh modifiers ; Surface modeling with patches and NURBS ; Building compound objects ; Creating particles and particle flows -- Materials and Maps : Exploring the material editor ; Creating simple materials ; Creating advance multi-layer materials ; Adding material details with maps ; Controlling mapping coordinates ; Creating baked textures -- Cameras and lighting : Working with cameras ; Basic lighting techniques ; Advanced lighting, light tracing, and radiosity -- Animation : Animation and keyframe basics ; Using animation modifiers ; Wiring custom attributes ; Animating with constraints and controllers ; Using the expression controller ; Working with the track view -- Character studio, Rigging, and inverse kinematics : Creating an animating bipeds ; Using physique to add skin to biped ; Controlling biped crowds ; Manually rigging a character ;…
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

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