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(Ebook) Animating 2D Characters for Games in Blender by Alan Thorn ISBN 9781305501843, 1305501845

  • SKU: EBN-7258154
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Authors:Alan Thorn
Pages:100 pages.
Year:2015
Editon:1
Publisher:Cengage Learning
Language:english
File Size:9.03 MB
Format:pdf
ISBNS:9781305501843, 1305501845
Categories: Ebooks

Product desciption

(Ebook) Animating 2D Characters for Games in Blender by Alan Thorn ISBN 9781305501843, 1305501845

2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.
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