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(Ebook) Animating Real Time Game Characters 1st Edition by Paul Steed ISBN 1584502703 9781584502708

  • SKU: EBN-1308766
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Instant download (eBook) Animating Real-Time Game Characters (Game Development Series) after payment.
Authors:Paul Steed
Pages:400 pages.
Year:2002
Editon:1
Publisher:Charles River Media
Language:english
File Size:10.93 MB
Format:pdf
ISBNS:9781584502708, 1584502703
Categories: Ebooks

Product desciption

(Ebook) Animating Real Time Game Characters 1st Edition by Paul Steed ISBN 1584502703 9781584502708

(Ebook) Animating Real Time Game Characters 1st Edition by Paul Steed - Ebook PDF Instant Download/Delivery: 1584502703, 9781584502708
Full download (Ebook) Animating Real Time Game Characters 1st Edition after payment

Product details:

ISBN 10: 1584502703 
ISBN 13: 9781584502708
Author: Paul Steed

Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio., Explore the complete process of animating game characters in real-time, and learn to make them fast, effective, and full of life with this practical guide. Using the tools of 3ds max and character studio, users learn everything they need for designing, modeling, texturing, rigging, and keyframing a dynamic character., Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology.With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

(Ebook) Animating Real Time Game Characters 1st Table of contents:

  1. Built To Move

  2. Rigging Your Characters With Biped

  3. Weighting A Character Using Manual Vertex Assignment

  4. Weighting A Character Using Envelopes

  5. Things To Consider Before You Animate

  6. Keyframe Animation: Part I

  7. Keyframe Animation: Part II

  8. Using Motion Capture

  9. Putting It All Together

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Tags: Paul Steed, Animating, Characters

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