logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Learn Unity for 2D Game Development by Alan Thorn ISBN 9781430262299, 9781430262305, 143026229X, 1430262303

  • SKU: EBN-4701910
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

5.0

31 reviews
Instant download (eBook) Learn Unity for 2D Game Development after payment.
Authors:Alan Thorn
Pages:316 pages.
Year:2013
Editon:1
Publisher:Apress
Language:english
File Size:13.25 MB
Format:pdf
ISBNS:9781430262299, 9781430262305, 143026229X, 1430262303
Categories: Ebooks

Product desciption

(Ebook) Learn Unity for 2D Game Development by Alan Thorn ISBN 9781430262299, 9781430262305, 143026229X, 1430262303

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a?card-matching game, plus you'll learn how to optimize your game for mobile devices.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products