logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) by Peter Walsh ISBN 9781598220544, 1598220543

  • SKU: EBN-1938580
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.5

8 reviews
Instant download (eBook) Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) after payment.
Authors:Peter Walsh
Pages:552 pages.
Year:2008
Editon:1
Language:english
File Size:5.02 MB
Format:pdf
ISBNS:9781598220544, 1598220543
Categories: Ebooks

Product desciption

(Ebook) Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) by Peter Walsh ISBN 9781598220544, 1598220543

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book. Learn how to: Acquire input from the user through the keyboard and mouse. Simulate intelligence using steering algorithms and motivation engines. Render using HLSL shaders. Use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting. Manage scenes via portal rendering.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products

-20%

(Ebook) 3D Graphics for Game Programming by Unknown

4.4

12 reviews
$40 $32