logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Introduction to 3D game programming with DirectX 10 by Frank D. Luna ISBN 9781598220537, 1598220535

  • SKU: EBN-1217496
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.7

18 reviews
Instant download (eBook) Introduction to 3D game programming with DirectX 10 after payment.
Authors:Frank D. Luna
Pages:529 pages.
Year:2008
Editon:1
Publisher:Wordware Pub
Language:english
File Size:8.05 MB
Format:pdf
ISBNS:9781598220537, 1598220535
Categories: Ebooks

Product desciption

(Ebook) Introduction to 3D game programming with DirectX 10 by Frank D. Luna ISBN 9781598220537, 1598220535

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products