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Professional XNA game programming : for Xbox 360 and Windows by Nitschke, Benjamin, 1980- ISBN 9780470126776, 9780470173770, 0470126779, 0470173777 instant download

  • SKU: EBN-237796618
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Instant download (eBook) Professional XNA game programming : for Xbox 360 and Windows after payment.
Authors:Nitschke, Benjamin, 1980-
Pages:updating ...
Year:2007
Publisher:Indianapolis, Ind. : Wiley Pub.
Language:english
File Size:26.91 MB
Format:pdf
ISBNS:9780470126776, 9780470173770, 0470126779, 0470173777
Categories: Ebooks

Product desciption

Professional XNA game programming : for Xbox 360 and Windows by Nitschke, Benjamin, 1980- ISBN 9780470126776, 9780470173770, 0470126779, 0470173777 instant download

1 online resource (xxi, 476 pages) :, You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games, Title from title screen, Includes bibliographical references and index, Professional Xna Game Programming: For Xbox 360 and Windows; About the Author; Credits; Contents; Acknowledgments; Introduction; Who This Book Is For; What This Book Covers and How It's Structured; Source Code; Errata; p2p.wrox.com; Part I: Xna Framework Basics; Chapter 1: Introducing Xna; Chapter 2: Creating Your First Game: Pong; Chapter 3: Helper Classes; Chapter 4: Game Components; Part Ii: Basic Graphics Engine; Chapter 5: Writing Your Own Xna Graphics Engine; Chapter 6: Shader Management; Chapter 7: Realism through Normal Mapping, Chapter 8: Post-Screen Shaders and the Rocket Commander GamePart Iii: Improving Your Game Engine; Chapter 9: Adding Sound with Xact; Chapter 10: Player Input and the User Interface; Chapter 11: Creating Xna Shooter; Part Iv: Writing a Racing Game; Chapter 12: Generating Landscapes and Tracks; Chapter 13: Physics; Chapter 14: Fine-Tuning and \"Modding\" the Racing Game; Appendix A: Resources; Links; Code Download Structure; Books; Golden Rules and Tips; Class Overviews; Index
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