logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows by Carter, Chad ISBN 9780672329647, 0672329646

  • SKU: EBN-5399106
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

0.0

0 reviews
Instant download (eBook) Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows after payment.
Authors:Carter, Chad
Pages:524 pages.
Year:2008
Editon:1st ed
Publisher:Sams Pub
Language:english
File Size:12.7 MB
Format:pdf
ISBNS:9780672329647, 0672329646
Categories: Ebooks

Product desciption

(Ebook) Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows by Carter, Chad ISBN 9780672329647, 0672329646

Foreword by Tom MillerDeveloper, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com.   Learn how to install and use XNA Game Studio Express  Discover how to build, deploy, and debug games for the Xbox 360 and Windows  Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL  Learn how to create game components and game services  Delve into performance tuning techniques  Discover how to extend the Content Pipeline  Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games  Create a full 2D parallax side-scroller game  Discover how to use sprite batches  Learn to make the most of sprite fonts  Create 2D components such as splash screens and progress bars  Examine the different sprite batch blending modes  Discover 2D cel animation  Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects  Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more CD-ROM includes• All C# examples and source code presented in this book.• Explosion Generator tool for generating explosion animations. Introduction                 Part I      Get Up and Running with XNA on Your PC and Xbox 3601              Introducing XNA and XNA Game Studio Express                       2              XNA and the Xbox 360              3              Performance Considerations    Part II     Understanding XNA Basics4              Creating 3D Objects                      5              Input Devices and Cameras     Part III    Content Pipeline6              Loading and Texturing 3D Objects             7              Sound and Music     8              Extending the Content Pipeline                  Part IV   2D in XNA9              2D Basics                       10           2D Effects                     11           Creating a 2D Game               Part V    High Level Shader Language12           HLSL Basics          13           Advanced HLSL    Part VI   Physics and Artificial Intelligence14           Physics Basics 15           Finite State Machines and Game State Management  16           AI Algorithms Part VII  3D Effects17           Advanced Texturing Techniques18           Special Effects 19           Particle SystemPart VIII Putting It Into Practice20           Creating a 3D Game 21           Improving the Game22           Finishing TouchesIndex
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products

-20%

(Ebook) 3D Graphics for Game Programming by Unknown

4.4

12 reviews
$40 $32