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0 reviews(Ebook) The art and science of computer animation 1st Edition by Stuart Mealing - Ebook PDF Instant Download/Delivery: 1871516714 ,9781871516715
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Product details:
ISBN 10: 1871516714
ISBN 13: 9781871516715
Author: Stuart Mealing
(Ebook) The art and science of computer animation 1st Edition Table of contents:
THE NATURE OF ANIMATION
1.1 Frame rates
1.2 Animation devices
1.3 Storyboards
1.4 Traditional methods
1.4.1 Model animation
1.5 Keyframing
1.6 The role of computers
1.7 Manipulation by computer
1.8 Paint systems
1.9 Other roles for the computer
1.10 Three dimensions
1.11 Kinematics/dynamics
1.12 Rule‑based systems
1.13 Artificial intelligence
APPLICATIONS OF COMPUTER ANIMATION
2.1 TV graphics
2.2 Scientific visualization
2.3 Simulation
2.4 Flight simulators
2.5 Military
2.6 Space
2.7 Architecture
2.8 Archaeology
2.9 Medical
2.10 Film
2.11 Special effects
2.12 Advertising
2.13 Corporate video
2.14 Education
2.15 Games
2.16 Art
2.17 Multimedia
BASICS OF COMPUTER GRAPHICS
3.1 Pixels
3.2 Coordinates
3.3 Raster/vector
3.4 Transformations
3.5 Modeling
3.6 Hidden surfaces
3.7 Rendering
3.8 Textures
3.9 Artifacts
3.10 Hardware
3.11 Expense
MOVEMENT CONTROL
4.1 Paths
4.1.1 Curved paths
4.2 Kinematics
4.3 Parametrics
4.4 Dynamics
4.5 Inverse control
4.6 Hybrid control
4.7 Control level
4.8 Metamorphosis
4.9 Displacement animation
4.10 Rotation
4.11 Motion blur
THE HUMAN/COMPUTER INTERFACE
5.1 Requirements
5.2 Input devices (keyboard, mouse, tracker ball, joystick, digitizing pad, etc.)
5.3 Feedback
5.4 The screen environment
5.5 The 3‑D environment
5.6 HCI for animators
HARDWARE CONSIDERATIONS
6.1 Bits and chips
6.2 Architecture
6.3 Memory
6.4 Types of computer
6.5 Display
6.6 Frame buffers
6.7 Saving the image (hard copy, film, video)
6.8 Image input devices
6.9 Standards
6.10 Hardware for animation
SOFTWARE
7.1 Choice
7.2 Examples (modeling, rendering, choreography, 2‑D)
7.3 Customized software
7.4 Compatibility and standards (PostScript, RenderMan)
7.5 Device control & multimedia
LANGUAGE CONSIDERATIONS
8.1 Language types (low-level/high-level, interpreted/compiled, procedural/declarative, object‑oriented, parallel)
8.2 Relevant languages (Algol, Assembler, BASIC, C, C++, FORTH, FORTRAN, LISP, Logo, Occam, Pascal, Prolog, SmallTalk, pseudocode, etc.)
8.3 Choice of language
STATE‑OF‑THE‑ART: SIMULATION
STATE‑OF‑THE‑ART: SOFT MODELLING
STATE‑OF‑THE‑ART: BEHAVIOURAL ANIMATION
STATE‑OF‑THE‑ART: SYNTHETIC HUMANS
THE FUTURE TODAY
APPENDICES
A. Book recommendations
B. Dynamics formulae
C. "Pencil test"
GLOSSARY OF TERMS
BIBLIOGRAPHY
INDEX
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Tags: Stuart Mealing, art, science, computer animation