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(Ebook) The art and science of computer animation 1st Edition by Stuart Mealing ISBN 1871516714 9781871516715

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(Ebook) The art and science of computer animation 1st Edition by Stuart Mealing ISBN 1871516714 9781871516715

(Ebook) The art and science of computer animation 1st Edition by Stuart Mealing - Ebook PDF Instant Download/Delivery: 1871516714 ,9781871516715
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ISBN 10: 1871516714
ISBN 13: 9781871516715
Author: Stuart Mealing

Providing an overview of computer animation, from basic principles to more esoteric developments such as virtual reality and parametric modelling, this book is intentionally broad in scope and illuminated by many diagrams and illustrations. This book communicates teh excitement shared by those who work in this field to those who seek a comprehensive introduction.

(Ebook) The art and science of computer animation 1st Edition Table of contents:

PART ONE

  1. THE NATURE OF ANIMATION
     1.1 Frame rates
     1.2 Animation devices
     1.3 Storyboards
     1.4 Traditional methods
      1.4.1 Model animation
     1.5 Keyframing
     1.6 The role of computers
     1.7 Manipulation by computer
     1.8 Paint systems
     1.9 Other roles for the computer
     1.10 Three dimensions
     1.11 Kinematics/dynamics
     1.12 Rule‑based systems
     1.13 Artificial intelligence

  2. APPLICATIONS OF COMPUTER ANIMATION
     2.1 TV graphics
     2.2 Scientific visualization
     2.3 Simulation
     2.4 Flight simulators
     2.5 Military
     2.6 Space
     2.7 Architecture
     2.8 Archaeology
     2.9 Medical
     2.10 Film
     2.11 Special effects
     2.12 Advertising
     2.13 Corporate video
     2.14 Education
     2.15 Games
     2.16 Art
     2.17 Multimedia

  3. BASICS OF COMPUTER GRAPHICS
     3.1 Pixels
     3.2 Coordinates
     3.3 Raster/vector
     3.4 Transformations
     3.5 Modeling
     3.6 Hidden surfaces
     3.7 Rendering
     3.8 Textures
     3.9 Artifacts
     3.10 Hardware
     3.11 Expense

  4. MOVEMENT CONTROL
     4.1 Paths
      4.1.1 Curved paths
     4.2 Kinematics
     4.3 Parametrics
     4.4 Dynamics
     4.5 Inverse control
     4.6 Hybrid control
     4.7 Control level
     4.8 Metamorphosis
     4.9 Displacement animation
     4.10 Rotation
     4.11 Motion blur

  5. THE HUMAN/COMPUTER INTERFACE
     5.1 Requirements
     5.2 Input devices (keyboard, mouse, tracker ball, joystick, digitizing pad, etc.)
     5.3 Feedback
     5.4 The screen environment
     5.5 The 3‑D environment
     5.6 HCI for animators

  6. HARDWARE CONSIDERATIONS
     6.1 Bits and chips
     6.2 Architecture
     6.3 Memory
     6.4 Types of computer
     6.5 Display
     6.6 Frame buffers
     6.7 Saving the image (hard copy, film, video)
     6.8 Image input devices
     6.9 Standards
     6.10 Hardware for animation

  7. SOFTWARE
     7.1 Choice
     7.2 Examples (modeling, rendering, choreography, 2‑D)
     7.3 Customized software
     7.4 Compatibility and standards (PostScript, RenderMan)
     7.5 Device control & multimedia

  8. LANGUAGE CONSIDERATIONS
     8.1 Language types (low-level/high-level, interpreted/compiled, procedural/declarative, object‑oriented, parallel)
     8.2 Relevant languages (Algol, Assembler, BASIC, C, C++, FORTH, FORTRAN, LISP, Logo, Occam, Pascal, Prolog, SmallTalk, pseudocode, etc.)
     8.3 Choice of language

PART TWO

  1. STATE‑OF‑THE‑ART: SIMULATION

  2. STATE‑OF‑THE‑ART: SOFT MODELLING

  3. STATE‑OF‑THE‑ART: BEHAVIOURAL ANIMATION

  4. STATE‑OF‑THE‑ART: SYNTHETIC HUMANS

  5. THE FUTURE TODAY

APPENDICES
 A. Book recommendations
 B. Dynamics formulae
 C. "Pencil test"

GLOSSARY OF TERMS
BIBLIOGRAPHY
INDEX

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Tags: Stuart Mealing, art, science, computer animation

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