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Maya Programming with Python Cookbook 1st edition by Adrian Herbez ISBN 1785283987 978-1785283987

  • SKU: EBN-55668148
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Authors:Herbez, Adrian;
Year:2016
File Size:1.91 MB
Format:pdf
Categories: Ebooks

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Maya Programming with Python Cookbook 1st edition by Adrian Herbez ISBN 1785283987 978-1785283987

Maya Programming with Python Cookbook 1st edition by Adrian Herbez - Ebook PDF Instant Download/Delivery: 1785283987, 978-1785283987
Full download Maya Programming with Python Cookbook 1st edition after payment


Product details:


ISBN 10: 1785283987
ISBN 13: 978-1785283987
Author: Adrian Herbez

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.


Maya Programming with Python Cookbook 1st Table of contents:

1. Getting Started with Maya

Introduction

Using the script editor to investigate functionality

How to do it...

How it works...

There's more...

See also

Running code from the script editor

Getting ready

How to do it...

How it works...

There's more...

Importing Maya's built-in Python functionality

How to do it...

How it works...

There's more...

Accessing documentation for a specific command

How to do it...

How it works...

There's more...

Understanding Create, Query, and Edit flags

Getting ready

How to do it...

How it works...

There's more...

See also

Adding custom folders to your script path

How to do it...

How it works...

There's more...

Writing and running an external script

Getting ready

How to do it...

How it works...

There's more...

Calling a MEL script with Python

Getting ready

How to do it...

How it works...

2. Creating User Interfaces

Introduction

Making a basic window

How to do it...

How it works...

There's more...

Simple controls – making a button

How to do it...

How it works...

There's more...

Retrieving input from controls

How to do it...

How it works...

Using classes to organize UI logic

How to do it...

How it works...

There's more...

Using nested layouts

How to do it...

How it works...

There's more...

Using tabs and scrolling

How to do it...

How it works...

There's more...

Adding menus to your UIs

How to do it...

How it works...

There's more...

3. Working with Geometry

Introduction

Working with selected objects and checking node type

How to do it...

How it works...

There's more...

Accessing geometric data in polygonal models

Getting ready

How to do it...

How it works...

There's more...

Accessing geometric data in NURBS objects

Getting ready

How to do it...

How it works...

There's more...

Creating curves

How to do it...

How it works...

There's more...

See also

Creating new polygonal faces

How to do it...

How it works...

There's more...

Creating new modifiers (noise)

How to do it...

How it works...

There's more...

Creating novel primitives (tetrahedron)

Getting ready

How to do it...

How it works...

There's more...

4. Giving Things a Coat of Paint – UVs and Materials

Introduction

Querying UV data

Getting ready

How to do it...

How it works...

Laying out UVs with Python

Getting ready

How to do it...

How it works...

There's more...

See also

Creating shading networks with code

How to do it...

How it works...

There's more...

See also

Applying shaders to objects

Getting ready

How to do it...

How it works...

There's more...

Using shading nodes for non-shading tasks

Getting ready

How to do it...

How it works...

There's more...

5. Adding Controls – Scripting for Rigging

Introduction

Creating skeletons with script

How to do it...

How it works...

There's more...

Setting up set-driven key relationships with script

Getting ready

How to do it...

How it works...

There's more...

Adding custom attributes and locking and hiding attributes

Getting ready

How to do it...

How it works...

There's more...

Setting up inverse kinematics (IK) with script

Getting ready

How to do it...

How it works...

There's more...

6. Making Things Move – Scripting for Animation

Introduction

Querying animation data

Getting ready

How to do it...

How it works...

There's more...

Working with animation layers

How to do it...

How it works...

There's more...

Copying animation from one object to another

Getting ready

How to do it...

How it works...

There's more...

Setting keyframes

Getting ready

How to do it...

How it works...

There's more...

Creating expressions via script

Getting ready

How to do it...

How it works...

There's more...

7. Scripting for Rendering

Introduction

Creating and editing lights

Getting ready

How to do it...

How it works...

There's more...

Creating GUI to control all lights

Getting ready

How to do it...

How it works...

There's more...

Creating cameras from code

Getting ready

How to do it...

How it works...

There's more...

Rendering a sprite sheet

Getting ready

How to do it...

How it works...

There's more...

See also

8. Working with File Input/Output

Introduction

Using the fileDialog2 command to navigate the file system

How to do it...

How it works...

There's more...

Reading text files

Getting ready

How to do it...

How it works...

There's more...

Writing text files

Getting ready

How to do it...

How it works...

There's more...

See also

Writing binary data

Getting ready

How to do it...

How it works...

There's more...

Reading binary data

Getting ready

How to do it...

How it works...

There's more...

Reading multiple types of files

Getting ready

How to do it...

How it works...

There's more...

9. Communicating with the Web

Introduction

Opening a web page from script

How to do it...

How it works...

There's more...

Grabbing data from a server

Getting ready

How to do it...

How it works...

There's more...

Working with XML data

Getting ready

How to do it...

How it works...

Working with JSON data

Getting ready

How to do it...

How it works...

There's more...

See also

Sending POST data to a web server from Maya

Getting ready

How to do it...

How it works...

There's more...

10. Advanced Topics

Introduction

Wrapping Python functionality in MEL

Getting ready

How to do it...

How it works...

There's more...

Creating custom tools using contexts

Getting ready

How to do it...

How it works...

There's more...

Using script jobs to trigger custom functionality

Getting ready

How to do it...

How it works...

There's more...

Using script nodes to embed code in scenes

Getting ready

How to do it...

How it works...

There's more...

Combining script jobs and script nodes

Getting ready

How to do it...

How it works...

There's more...

 
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