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(Ebook) Computer graphics through OpenGL from theory to experiments 2nd Edition by Sumanta Guha ISBN 9781439846209 1439846200

  • SKU: EBN-5059004
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Authors:Sumanta Guha
Pages:929 pages.
Year:2011
Publisher:CRC Press
Language:english
File Size:156.05 MB
Format:pdf
ISBNS:9781439846209, 1439846200
Categories: Ebooks

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(Ebook) Computer graphics through OpenGL from theory to experiments 2nd Edition by Sumanta Guha ISBN 9781439846209 1439846200

(Ebook) Computer graphics through OpenGL from theory to experiments 2nd Edition by Sumanta Guha - Ebook PDF Instant Download/Delivery: 9781439846209 ,1439846200
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ISBN 10: 1439846200
ISBN 13: 9781439846209
Author: Sumanta Guha

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, **Computer Graphics Through OpenGL^®^: From Theory to Experiments, Second Edition** presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL^®^ Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
**New to the Second Edition**
* 30 more programs, 50 more experiments, and 50 more exercises
* Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
* Coverage of:
+ Vertex buffer and array objects
+ Occlusion culling and queries and conditional rendering
+ Texture matrices
+ Multitexturing and texture combining
+ Multisampling
+ Point sprites
+ Image and pixel manipulation
+ Pixel buffer objects
+ Shadow mapping
__Web Resource__The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).

(Ebook) Computer graphics through OpenGL from theory to experiments 2nd Edition Table of contents:

Part I – Hello World

  • An Invitation to Computer Graphics

  • On to OpenGL and 3D Computer Graphics

Part II – Tricks of the Trade

  • An OpenGL Toolbox

Part III – Movers and Shapers

  • Transformation, Animation and Viewing

  • Inside Animation: The Theory of Transformations

  • Advanced Animation Techniques

Part IV – Geometry for the Home Office

  • Convexity and Interpolation

  • Triangulation

  • Orientation

Part V – Making Things Up

  • Modeling in 3D Space

Part VI – Lights, Camera, Equation

  • Color and Light

  • Texture

  • Special Visual Techniques

Part VII – Pixels, Pixels, Everywhere

  • Raster Algorithms

Part VIII – Anatomy of Curves and Surface

  • Bézier

  • B-Spline

  • Hermite

Part IX – Well Projected

  • Applications of Projective Spaces

Part X – The Time is Pipe

  • Fixed-Functionality Pipelines

Part XI – Rendering Pipe Dreams

  • OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff

  • OpenGL 4.3, Shaders and the Programmable Pipeline: Escape Velocity

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Tags: Sumanta Guha, Computer graphics, OpenGL, experiments

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