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(Ebook) 3D Math Primer for Graphics and Game Development by Fletcher Dunn, Ian Parberry ISBN 9781556229114, 1556229119

  • SKU: EBN-1336988
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Authors:Fletcher Dunn, Ian Parberry
Pages:448 pages.
Year:2002
Editon:1
Publisher:Jones & Bartlett Publishers
Language:english
File Size:13.95 MB
Format:pdf
ISBNS:9781556229114, 1556229119
Categories: Ebooks

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(Ebook) 3D Math Primer for Graphics and Game Development by Fletcher Dunn, Ian Parberry ISBN 9781556229114, 1556229119

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

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