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EbookNice Team
Status:
Available4.6
32 reviewsISBN 10: 1615209638
ISBN 13: 9781615209637
Author: Information Resources Management Association
Year after year, technology advances at an increasingly accelerated pace. In order to keep up with the demands of users and businesses alike, a comprehensive understanding of science and technology must be fostered in the next generation of innovators. STEM Education: Concepts, Methodologies, Tools, and Applications brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels. This comprehensive reference covers topics of interest for educators and students, as well as industry professionals, computer scientists, and engineering specialists in a wide variety of disciplines.
Section 1: Fundamental Concepts and Theories
Chapter 1: STEM in Early Childhood Education
Chapter 2: Globalisation, Blended Learning, and Mathematics Education
Chapter 3: Argumentation and Modeling
Chapter 4: Creating Open Source Lecture Materials
Chapter 5: Technological Advances and Teaching Innovation Applied to Health Science Education
Chapter 6: The Necessity of Shared Vision to Achieve Coherence
Chapter 7: Mathematics Acquisition and Immigrant Children
Chapter 8: Professionalising Natural Science Education and Multipronged Open Distance Learning
Chapter 9: Constructing the Knowledge Society
Chapter 10: The Infusion of Technology into Teacher Education Programs
Chapter 11: Active Learning of Science in the European Dimension
Chapter 12: Supporting Mathematical Communication through Technology
Chapter 13: Gestural Articulations of Embodied Spatiality
Chapter 14: Dynamical Software and the Derivative Concept
Chapter 15: Curriculum Contents of Digital Library Education (DLE) in Europe
Chapter 16: Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game
Section 2: Tools and Technologies
Chapter 17: Technology in Mathematics Education
Chapter 18: Teaching Mathematics with Tablet PCs
Chapter 19: Using Educational Computer Games for Science Teaching
Chapter 20: Online Simulator Use in the Preparing Chemical Engineers
Chapter 21: Using Technology to Engage Students with the Standards for Mathematical Practice
Chapter 22: Facebook as an Educational Environment for Mathematics Learning
Chapter 23: The GeoGebra Institute of Torino, Italy
Chapter 24: Web-Based Simulations for the Training of Mathematics Teachers
Chapter 25: Experiences in Usability Evaluation of Educational Programming Tools
Chapter 26: Mobile Technology in Higher Education
Chapter 27: Flying a Math Class?
Chapter 28: A Tool for Analyzing Science Standards and Curricula for 21st Century Science Education
Chapter 29: Self-Regulated Learning as the Enabling Environment to Enhance Outcome-Based Education o
Section 3: Frameworks and Methodologies
Chapter 30: Multiple Perspectives for the Study of Teaching
Chapter 31: Learning about the Different Dimensions of Sustainability by Applying the Product Test M
Chapter 32: Providing Elementary and Middle School Science Teachers with Content and Pedagogical Pro
Chapter 33: Implementing the Understanding by Design Framework in Higher Education
Chapter 34: Designing and Teaching an Online Elementary Mathematics Methods Course
Chapter 35: Sustainability in Higher Education through Basic Science Research
Chapter 36: cSELF (Computer Science Education from Life)
Chapter 37: TPACK Pathways that Facilitate CCSS Implementation for Secondary Mathematics Teacher Can
Chapter 38: Bridging the Academia-Industry Gap in Software Engineering
Chapter 39: Improving Learning Strategies for Mathematics through E-Learning
Chapter 40: Collaboration Not Competition
Chapter 41: Active Learning, Mentoring, and Mobile Technology
Chapter 42: Using Project-Based Learning to Teach Sustainability Issues to Elementary Students
Chapter 43: Integration of the Computer Games into Early Childhood Education Pre-Service Teachers' M
Chapter 44: Linking Education to Creating a Knowledge Society
Section 4: Cases and Applications
Chapter 45: 3D Multi-User Virtual Environments in Science Education
Chapter 46: Learning about Sustainability in a Non-Formal Laboratory Context for Secondary Level Stu
Chapter 47: Analysis of Discourse Practices in Elementary Science Classrooms using Argument-Based In
Chapter 48: A Research of Employing Cognitive Load Theory in Science Education via Web-Pages
Chapter 49: A Comparative Study on Undergraduate Computer Science Education between China and the Un
Chapter 50: Teaching a Socially Controversial Scientific Subject
Chapter 51: The Role of Authentic Science Research and Education Outreach in Increasing Community Re
Chapter 52: Teaching Political Science Students to Find and Evaluate Information in the Social Media
Chapter 53: Subject Specialization and Science Teachers' Perception of Information and Communication
Chapter 54: Enhancing Diversity in STEM Interdisciplinary Learning
Chapter 55: Improving Novice Programmers' Skills through Playability and Pattern Discovery
Chapter 56: Viewing the Implementation of the CCSS through the Lens of One Transformative District-U
Chapter 57: Effects of Implementing STEM-I Project-Based Learning Activities for Female High School
Chapter 58: Collaborative Teams as a Means of Constructing Knowledge in the Life Sciences
Chapter 59: Comparison of Two Classrooms
Chapter 60: Death in Rome
Chapter 61: English Language Learners' Online Science Learning
Chapter 62: Earth System Science in Three Dimensions
Chapter 63: Video Gaming for STEM Education
Section 5: Issues and Challenges
Chapter 64: Self-Regulated Learning as a Method to Develop Scientific Thinking
Chapter 65: A Novel Strategy to Improve STEM Education
Chapter 66: Conceptual Mapping Facilitates Coherence and Critical Thinking in the Science Education
Chapter 67: Using the Flipped Classroom Instructional Approach to Foster a Mathematics-Anxious-Frien
Chapter 68: Pass, Fail, or Incomplete?
Chapter 69: Remote Access to Scientific Laboratory Equipment and Competency-Based Approach to Scienc
Chapter 70: Rooted in Teaching
Chapter 71: Women's Roles
Chapter 72: Using Technology in a Studio Approach to Learning
Chapter 73: Developing an Online Mathematics Methods Course for Preservice Teachers
Section 6: Emerging Trends
Chapter 74: Opening Both Eyes
Chapter 75: Pre-Service Teachers' Self-Efficacy and Attitudes toward Learning and Teaching Science i
Chapter 76: Developing Scientific Literacy
Chapter 77: New Trends in Service Science and Education for Service Innovation
Chapter 78: K-20 Education in Relation to Library Science
Chapter 79: Blend the Lab Course, Flip the Responsibility
Chapter 80: Presenting Physics Content and Fostering Creativity in Physics among Less-Academically I
Chapter 81: Shaping the Librarian's Library
Chapter 82: Environmental Science Education in the 21st Century
Chapter 83: Why Immersive, Interactive Simulation Belongs in the Pedagogical Toolkit of “Next Gene
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Tags: Information Resources Management Association, Education, Methodologies