logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (Premier Reference Source) by Barbara Ciaramitaro ISBN 9781616928087, 1616928085

  • SKU: EBN-2396254
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.4

17 reviews
Instant download (eBook) Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (Premier Reference Source) after payment.
Authors:Barbara Ciaramitaro
Pages:398 pages.
Year:2010
Editon:1
Publisher:Business Science Reference
Language:english
File Size:8.54 MB
Format:pdf
ISBNS:9781616928087, 1616928085
Categories: Ebooks

Product desciption

(Ebook) Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (Premier Reference Source) by Barbara Ciaramitaro ISBN 9781616928087, 1616928085

With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an interactive participatory relationship with customers. Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products