logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Virtual reality headsets : a theoretical and pragmatic approach by Fuchs, Philippe ISBN 9781138632356, 9781315208244, 113863235X, 1315208245

  • SKU: EBN-5846856
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.5

40 reviews
Instant download (eBook) Virtual reality headsets : a theoretical and pragmatic approach after payment.
Authors:Fuchs, Philippe
Pages:214 pages.
Year:2017
Editon:1
Publisher:CRC Press / Balkema
Language:english
File Size:6.51 MB
Format:pdf
ISBNS:9781138632356, 9781315208244, 113863235X, 1315208245
Categories: Ebooks

Product desciption

(Ebook) Virtual reality headsets : a theoretical and pragmatic approach by Fuchs, Philippe ISBN 9781138632356, 9781315208244, 113863235X, 1315208245

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I² model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products