logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Virtual Geographies: Cyberpunk At The Intersection Of The Postmodern And Science Fiction by Sabine Heuser ISBN 9789004334373, 9789042009868, 9004334378, 9042009861

  • SKU: EBN-21962418
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.4

21 reviews
Instant download (eBook) Virtual Geographies: Cyberpunk At The Intersection Of The Postmodern And Science Fiction after payment.
Authors:Sabine Heuser
Pages:300 pages.
Year:2003
Editon:1
Publisher:Brill | Rodopi
Language:english
File Size:1.04 MB
Format:pdf
ISBNS:9789004334373, 9789042009868, 9004334378, 9042009861
Categories: Ebooks

Product desciption

(Ebook) Virtual Geographies: Cyberpunk At The Intersection Of The Postmodern And Science Fiction by Sabine Heuser ISBN 9789004334373, 9789042009868, 9004334378, 9042009861

Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as film, music, and feminism. Its central features are its adherence to a version of virtual space and a deconstructivist, punk attitude towards (high) culture, modernity, the human body and technology, from computers to prosthetics. The main proponents of cyberpunk are analyzed in depth along with the virtual landscapes they have created - William Gibson’s Cyberspace, Pat Cadigan’s Mindscapes and Neal Stephenson’s Metaverse. Virtual reality is examined closely in all its aspects, from the characteristic narrative constructions employed to the esthetic implications of the ‘virtual sublime’ and its postmodern potential as a discursive mode. With its interdisciplinary approach Virtual Geographies opens up fresh perspectives for scholars interested in the interaction between popular culture and mainstream literature. At the same time, the science fiction fan will be taken beyond the conventional boundaries of the genre into such revitalizing domains as postmodern architecture and literature, and into cutting-edge aspects of science and social thought.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products