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(Ebook) Videogames Hardware Handbook 1st Edition by Aaron Asadi ISBN 9781785462399 1785462393

  • SKU: EBN-5419014
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Authors:Aaron Asadi
Pages:260 pages.
Year:2016
Editon:2
Publisher:Imagine Publishing Ltd
Language:english
File Size:70.34 MB
Format:pdf
ISBNS:9781785462399, 1785462393
Categories: Ebooks

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(Ebook) Videogames Hardware Handbook 1st Edition by Aaron Asadi ISBN 9781785462399 1785462393

(Ebook) Videogames Hardware Handbook 1st Edition by Aaron Asadi - Ebook PDF Instant Download/Delivery: 9781785462399 ,1785462393
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Product details:

ISBN 10: 1785462393
ISBN 13: 9781785462399
Author: Aaron Asadi

Charting the history of videogames hardware from 1977 to 1999, this handbook inspects many of the greatest games machines ever made, retelling their fascinating behind-the-scenes stories and detailing the best games you should look out for once you’ve bought one. This revised edition includes new sections on the Commodore 64, NES and 3DO, as well as the Fairchild Channel F – the console that changed gaming.

(Ebook) Videogames Hardware Handbook 1st Edition Table of contents:

Chapter 1: Foundations of Gaming Hardware

  • Overview of Gaming Hardware Evolution

  • CPU & GPU Architectures in Consoles and PCs

  • Memory Types and Their Role in Performance

  • Motherboards and Hardware Interfaces

Chapter 2: Input Devices and Controllers

  • Gamepads, Joysticks & Steering Wheels

  • VR Controllers & Motion Sensing Hardware

  • Accessibility and Adaptive Gaming Gear

Chapter 3: Display and Graphics Technologies

  • Display Types: LCD, LED, OLED, and Beyond

  • Graphics Rendering Pipelines Explained

  • Refresh Rates, Resolution, HDR, and VRR

Chapter 4: Audio Hardware and Immersive Sound

  • Headsets vs. Speakers: Trade‑offs for Gamers

  • Spatial and 3D Audio Technologies

  • DACs, Sound Cards, and Beyond

Chapter 5: Storage Solutions and Load Times

  • Hard Drives vs. SSDs vs. NVMe Drives

  • Compression, Caching, and Game Streaming

  • Optimizing Load Times through Hardware

Chapter 6: Cooling and Power for Performance

  • Air vs. Liquid Cooling: Pros and Cons

  • Custom Cooling Loops vs. AIO

  • Power Supply Units: Wattage, Efficiency, and Reliability

Chapter 7: Custom Builds & PC Hardware Tuning

  • Selecting Hardware for Performance vs. Budget

  • Overclocking CPUs, GPUs, and RAM

  • Cable Management, Case Selection, and Airflow

Chapter 8: Console Architecture Deep Dive

  • Internal Design of Modern Consoles

  • API Features: Backward Compatibility and Exclusive Tech

  • Hardware Optimization Strategies

Chapter 9: Future of Gaming Hardware

  • Cloud Gaming Architecture and Edge Computing

  • AI Acceleration and Machine Learning in Gaming

  • Emerging Tech: Ray Tracing, Spatial Computing, Cloud GPUs

Appendices

  • Glossary of Hardware Terms

  • Recommended Hardware Resources & Tools

  • Troubleshooting and Diagnostic Checklists

  • System Comparison Tables

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