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Video games and learning : teaching and participatory culture in the digital age by Squire, Kurt, Jenkins, Henry, 1958- instant download

  • SKU: EBN-238735346
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Instant download (eBook) Video games and learning : teaching and participatory culture in the digital age after payment.
Authors:Squire, Kurt, Jenkins, Henry, 1958-
Pages:updating ...
Year:2011
Publisher:New York : Teachers College Press
Language:english
File Size:11.66 MB
Format:pdf
Categories: Ebooks

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Video games and learning : teaching and participatory culture in the digital age by Squire, Kurt, Jenkins, Henry, 1958- instant download

xvi, 253 pages : 26 cm, Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation\"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design, Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education, Includes bibliographical references and index, 1. Possible worlds: why study video games? Aren't they a waste of time? : Designing experience, or That evasive \"fun factor\" ; Social gaming: possible identities ; Possible cultures ; Digital media and learning ; Theory and practice ; Feature: The most fun you can have with model railroads without sniffing glue -- 2. Ideological worlds: what makes a \"good\" educational game? : Interest-driven learning ; Worlds with bias ; Civilization as a geographical model ; Ideological worlds as frameworks for thinking ; Meaning-making in ideological worlds ; Participation in ideological worlds ; Theory and practice ; Feature: Cooperative game play -- 3. Teaching with games: learning through play : Before-school corpse retrievals ; From players to designers ; Interest-driven learning ; Open access ; The Montessori system: following the needs of the child ; Toward game-based pedagogies ; Theory and practice --…
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