logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Video Games : A Medium That Demands Our Attention by Nicholas David Bowman ISBN 9780367733995, 9780815376897, 9781351235266, 0367733994, 0815376898, 1351235265

  • SKU: EBN-43642006
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.6

11 reviews
Instant download (eBook) Video Games : A Medium That Demands Our Attention after payment.
Authors:Nicholas David Bowman
Pages:252 pages.
Year:2020
Editon:1
Publisher:Routledge
Language:english
File Size:5.52 MB
Format:pdf
ISBNS:9780367733995, 9780815376897, 9781351235266, 0367733994, 0815376898, 1351235265
Categories: Ebooks

Product desciption

(Ebook) Video Games : A Medium That Demands Our Attention by Nicholas David Bowman ISBN 9780367733995, 9780815376897, 9781351235266, 0367733994, 0815376898, 1351235265

This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products