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Unreal development kit 3 : beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world by Richard J Moore instant download

  • SKU: EBN-238290898
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Instant download (eBook) Unreal development kit 3 : beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world after payment.
Authors:Richard J Moore
Pages:updating ...
Year:2011
Publisher:Birmingham, UK : Packt Pub.
Language:english
File Size:22.81 MB
Format:pdf
Categories: Ebooks

Product desciption

Unreal development kit 3 : beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world by Richard J Moore instant download

1 online resource (iv, 241 pages) :, A fun, quick, step by step guide to level design and creating your own game world, Print version record, Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Level Design HQ; Time for action -- UDK download and installation; UDK folder structure; Time for action -- launching the editor; Autosave; Content browser; Time for action -- movement and rotation; Navigation; UDK; WASD key navigation; MAYA users; BSP; Why use BSP?; Can I use static meshes to create my map without using BSP?; Dominance of static meshes; Brushes only, no static meshes; Brushes and static meshes; Time for action -- using BSP brushes and static meshes, Additive and subtractiveAdditive; Subtractive; Unreal scale and proportions; Grid snapping; Viewport options; Summary; Chapter 2: Hello UDK; Your first map; Time for action -- setup, where to save the file, what to name it; Why CSG?; Time for action -- the builder brush and our first cube; Subtractive; Brush Order; Time for action -- geometry editing tool; Time for action -- building our first room; Time for action -- placing lights and a player start; Time for action -- creating a hallway and a second room; Time for action -- applying materials to CSG surfaces; Surface Properties, Time for action -- test map and add botsSummary; Chapter 3: Applying Lighting Effects; Directional lights; Point lights; Spotlights; Skylights; Time for action -- different types of light; Point lights; Spotlights; Directional lights; Skylights; Time for action -- lightmaps; Time for action -- adjusting lightmaps on CSG surfaces; Time for action -- lightmaps on static meshes; Summary; Chapter 4: Battling the Elements; Time for action -- the basics; Time for action -- add a new particle emitter; Time for action -- the smoke example; Time for action -- adding height fog; Setting parameters; Uses, Atmospheric hazeLocalized fog; Dense haze; Time for action -- creating…
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