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(Ebook) Unknown Armies 2nd Edition by Greg Stolze, John Tynes ISBN 9781589780132 1589780132

  • SKU: EBN-44546842
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Authors:Greg Stolze and John Tynes
Pages:0 pages.
Year:2011
Editon:2nd
Language:english
File Size:21.08 MB
Format:pdf
ISBNS:9781589780132, 1589780132
Categories: Ebooks

Product desciption

(Ebook) Unknown Armies 2nd Edition by Greg Stolze, John Tynes ISBN 9781589780132 1589780132

(Ebook) Unknown Armies 2nd Edition by Greg Stolze, John Tynes - Ebook PDF Instant Download/Delivery: 9781589780132 ,1589780132
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ISBN 10: 1589780132
ISBN 13: 9781589780132
Author: Greg Stolze, John Tynes

What will you risk to change the world? The acclaimed RPG of modern occult intrigue returns in a stunning new hardcover edition. Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

(Ebook) Unknown Armies 2nd Edition Table of contents:

  1. Introduction

    • What is Unknown Armies?

    • The Premise of Occult Conspiracy

  2. The Basics

    • Core Mechanics

    • Skills and Attributes

    • Madness Meters

  3. Creating Characters

    • Archetypes and Identities

    • Passions and Obsessions

    • Building a Background

  4. The Occult Underground

    • Secret History

    • Avatars and Archetypes

    • Adepts and Magick Schools

  5. Game Systems

    • Combat and Conflict

    • Rituals and Magick

    • Influence and Networking

  6. Running the Game

    • Storytelling Principles

    • Handling Madness and Violence

    • Campaign Styles

  7. The World of Unknown Armies

    • Occult Factions

    • Global Conspiracies

    • Strange Places and Phenomena

  8. Adventures and Campaigns

    • Adventure Hooks

    • Example Scenarios

    • Long-Term Campaign Play

  9. Appendices

    • Sample Characters

    • Quick Reference Tables

    • Bibliography and Inspirations

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Tags: Greg Stolze, John Tynes, Unknown Armies

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