logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

Understanding video games : the essential introduction by Egenfeldt-Nielsen, Simon, Smith, Jonas Heide; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon. Understanding video games; Egenfeldt-Nielsen, Simon instant download

  • SKU: EBN-238285150
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.8

39 reviews
Instant download (eBook) Understanding video games : the essential introduction after payment.
Authors:Egenfeldt-Nielsen, Simon, Smith, Jonas Heide; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon. Understanding video games; Egenfeldt-Nielsen, Simon
Pages:updating ...
Year:2013
Edition:2nd ed.
Publisher:New York : Routledge
Language:english
File Size:23.46 MB
Format:pdf
Categories: Ebooks

Product desciption

Understanding video games : the essential introduction by Egenfeldt-Nielsen, Simon, Smith, Jonas Heide; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon. Understanding video games; Egenfeldt-Nielsen, Simon instant download

ix, 323 p. : 27 cm, \"From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game?Who plays games?Why do we play games?How do games affect the player?Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. \"--Provided by publisher, Rev. ed. of: Understanding video games / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. c2008, Includes bibliographical references and index, 1. Studying Video Games -- 2. The Game Industry -- 3. What is a Game? -- 4. History -- 5. Video Game Aesthetics -- 6. Video Games in Culture -- 7. Narrative -- 8. Serious Games-When Entertainment Is Not Enough -- 9. Video Games and Risks
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products

-20%

Video games by McCoy, Lisa instant download

4.3

5 reviews
$40 $32