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Training primates to forage in virtual 3D environments by Emma Suvi McEwen, Matthias Allritz, Josep Call, Sarah E. Koopman, Emilie Rapport Munro, Cristóbal J. Bottero Cantuarias, Charles R. Menzel, Francine L. Dolins, Karline R.L. Janmaat, Kenneth Schweller ISBN 101016/JBEPROC2024105126 instant download

  • SKU: EBN-239618900
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Authors:Emma Suvi McEwen, Matthias Allritz, Josep Call, Sarah E. Koopman, Emilie Rapport Munro, Cristóbal J. Bottero Cantuarias, Charles R. Menzel, Francine L. Dolins, Karline R.L. Janmaat, Kenneth Schweller
Pages:14 pages
Year:2025
Publisher:Elsevier B.V.
Language:english
File Size:4.13 MB
Format:pdf
ISBNS:101016/JBEPROC2024105126
Categories: Ebooks

Product desciption

Training primates to forage in virtual 3D environments by Emma Suvi McEwen, Matthias Allritz, Josep Call, Sarah E. Koopman, Emilie Rapport Munro, Cristóbal J. Bottero Cantuarias, Charles R. Menzel, Francine L. Dolins, Karline R.L. Janmaat, Kenneth Schweller ISBN 101016/JBEPROC2024105126 instant download

Virtual environment software is increasingly being employed as a non-invasive method in primate cognition research. Familiar and novel stimuli can be presented in new ways, opening the door to studying aspects of cognition in captivity which previously may not have been feasible. Despite the increased complexity of visual input compared to more traditional computerised studies, several groups of captive primates have now been trained to navigate virtual three-dimensional environments. Here, we outline a method for training primates to use a computerised virtual foraging task presented on a touchscreen. 
We document how to tailor this method to groups facing different training challenges. We present data from three groups: touchscreen-experienced chimpanzees (Pan troglodytes), touchscreen-naïve orang-utans (Pongo abelii), and chimpanzees tested in a group setting. Subjects from all groups mastered basic navigation challenges with relative ease (some in as little as 16 days), setting them up for systematic studies of primate cognition within virtual environments. The training method we present is flexible, yet structured, and we encourage other researchers to adapt it to implement virtual environment research with more individuals and across more species.
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