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(Ebook) The User Experience Team of One 1st Edition by Leah Buley ISBN 1933820187 9781933820187

  • SKU: EBN-4444504
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Authors:Leah Buley
Pages:264 pages.
Year:2013
Editon:1st
Publisher:Rosenfeld Media
Language:english
File Size:20.78 MB
Format:pdf
ISBNS:9781933820187, 1933820187
Categories: Ebooks

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(Ebook) The User Experience Team of One 1st Edition by Leah Buley ISBN 1933820187 9781933820187

(Ebook) The User Experience Team of One 1st Edition by Leah Buley - Ebook PDF Instant Download/Delivery: 1933820187, 9781933820187
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ISBN 10: 1933820187
ISBN 13: 9781933820187
Author: Leah Buley

Whether you're new to UX or a seasoned practitioner, The User Experience Team of One gives you everything you need to succeed, emphasizing down–to–earth approaches that deliver big impact over time–consuming, needlessly complex techniques. This updated classic remains a comprehensive and essential guide for UX and product designers everywhere—you'll accomplish a lot more with a lot less. Who Should Read This Book? The techniques and advice in this book are applicable to anyone who is just starting out in user experience, as well as seasoned practitioners who have been in the field for years. In addition, anyone who read the first edition will appreciate this updated edition that features loads of new material that has changed over the past 10 years. There are tips, tools, and techniques throughout the book to improve your performance. The various methods detail exactly how to handle a variety of situations—from the timing involved, the materials, when to use that information, and how to try it out. Look for real–life sidebars from the authors, as well as experts in the field. This book applies to a team of one or a team of many. Takeaways The first section covers the philosophy of the UX team of one—why you do it, how you build support, how to identify common challenges, and how to keep growing. The second section of the book, "Practice," gives you tools and techniques for managing this balancing act with detailed methods. The 25 up–to–date methods in Part II prompt a question about a specific topic, answer the question, give the average time it will take to deal with the issue, tell you when to use this material, and give you instructions for "Trying It Out". You can learn about working conditions that a team of one often experiences. The book addresses difficult situations that UX practitioners often encounter (for example, the need for speed in corporate environments. Be sure to review the UX Value Loop[TM] that Joe created to define UX. Check out sidebars that highlight some of Joe and Leah's personal real–life experiences. The end of each chapter tells you what to do if you can "only do one thing" Finally, notes and tips give you handy techniques and tools to use in your own practice.

(Ebook) The User Experience Team of One 1st Table of contents:

Part I: Philosophy
Chapter 1. UX 101
Defining User Experience
UX in Context: It’s Not Just One Thing
Where UX Comes From
Where UX Professionals Come From
A Typical UX Team of One Job Description
If You Only Do One Thing …

Chapter 2. Getting Started
Get to Know the UX Improvement Process
Establish a Point of View on What Can Be Improved
Get to Know Your Users and Customers
Explore Required Information Architecture
Start Designing
If You Only Do One Thing …

Chapter 3. Building Support for Your Work
Principles over Process
Dealing with People Issues
Dealing with Organizational Issues
Responses to Common Objections
If You Only Do One Thing …


Part II: Practice
Chapter 4. Planning and Discovery Methods
Method 1
UX Questionnaire
Method 2
UX Project Plan
Method 3
Stakeholder Interviews
Method 4
Opportunity Workshop
Method 5
Project Brief
Method 6
Strategy Workshop
If You Only Do One Thing …

Chapter 5. Research Methods
Method 7
Learning Plan
Method 8
Guerilla User Research
Method 9
User Archetypes
Method 10
Heuristic Markup
Method 11
Comparative Assessment
Method 12
Content Patterns
If You Only Do One Thing …

Chapter 6. Design Methods
Method 13
Design Brief
Method 14
Task Flows
Method 15
Sketching
Method 16
Wireframes
If You Only Do One Thing …

Chapter 7. Testing and Validation Methods
Method 17
Interactive Prototypes
Method 18
Black Hat Session
Method 19
Rapid Usability Test
Method 20
Five-Second Test
Method 21
UX Health Check
If You Only Do One Thing …

Chapter 8. Evangelism Methods
Method 22
Captive UX
Method 23
Mini Case Studies
Method 24
Peer-to-Peer Learning Community
Method 25
Org Chart Evangelism
If You Only Do One Thing …

Chapter 9. Growing Yourself and Your Career
Online Professional Communities
Online and Local Meetups
Continuing Education
Making a Case for Career Growth
Going Independent
If You Only Do One Thing …

Chapter 10. What’s Next?
The Evolution of UX
The Endurance of Design
The Secret Agenda of the UX Team of One
If You Only Do One Thing …

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