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(Ebook) The Trainer s Warehouse Book of Games Fun and Energizing Ways to Enhance Learning 1st Edition by Elaine Biech ISBN 0470277165 9780470277164

  • SKU: EBN-1733936
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Instant download (eBook) The Trainer's Warehouse Book of Games: Fun and Energizing Ways to Enhance Learning after payment.
Authors:Elaine Biech
Pages:440 pages.
Year:2008
Editon:1
Language:english
File Size:1.98 MB
Format:pdf
ISBNS:9780470277164, 9780787990923, 0470277165, 0787990922
Categories: Ebooks

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(Ebook) The Trainer s Warehouse Book of Games Fun and Energizing Ways to Enhance Learning 1st Edition by Elaine Biech ISBN 0470277165 9780470277164

(Ebook) The Trainer s Warehouse Book of Games Fun and Energizing Ways to Enhance Learning 1st Edition by Elaine Biech - Ebook PDF Instant Download/Delivery: 0470277165, 9780470277164
Full download (Ebook) The Trainer s Warehouse Book of Games Fun and Energizing Ways to Enhance Learning 1st Edition after payment

Product details:

ISBN 10: 0470277165 
ISBN 13: 9780470277164
Author: Elaine Biech

Kick up your training sessions a notch! If you want to make group learning more fun and effective, this is the resource for you. Training expert Elaine Biech, author of Training for Dummies, challenged some of the world’s best game designers to create never-before-seen games using popular training toys and tools from Trainer’s Warehouse, the nation’s leading supplier of learning resources. Whether you’re a full-time workplace learning professional or occasional trainer, this collection contains the most ingenious and inventive collections of learning games. The collection uses a host of common and readily available tools and toys, from throwables and tactiles, to white boards on a stick and noise-making boomwackers. This book will appeal to anyone who delivers training and education―and presenters, too―the games run the gamut from short energizers, icebreakers and closers, to more involved group and team-building activities.

(Ebook) The Trainer s Warehouse Book of Games Fun and Energizing Ways to Enhance Learning 1st Table of contents:

Section One: What’s Ahead

  1. Chapter 1: Experiencing Learning: The Whys and Hows of Involving Participants

    • Using Experiential Learning Activities

    • Working with Serious Participants

  2. Chapter 2: Setting the Stage for Playful Learning

    • Fiddle While You Work

    • Play Music to Set the Right Mood

    • Post Signs

    • Welcome Participants

    • Take More Breaks

    • Summary

Section Two: Training Tools and Techniques

  1. Chapter 3: Openings

    • Topic Walk

    • Fun Caps Versus Boring Tent Cards

    • You’re a Superhero

    • Getting to Know You Differently

  2. Chapter 4: Icebreakers

    • Shake It Icebreaker

    • Red Light, Green Light

    • Tents Tell All—Myriad Uses for Table Tents

    • The Hats We Wear

    • Toys Are Us

    • Who’s on My Team?

    • Press Conference

    • This Treasure Is Me

  3. Chapter 5: Energizers

    • Non-Trash Trash Can

    • Call Me Princess Java

    • Surprise Info

    • Everybody Dance

  4. Chapter 6: Participation Encouragement

    • I’m No Chicken Award

    • Share, Scratch, and Win

    • High Five

    • Rapid-Fire Review

    • Pick It Up!

  5. Chapter 7: Comprehension and Retention

    • The Organic Quiz Show

    • Monster MNEMONIC Maker

    • Continuous Learning Review

  6. Chapter 8: Time and People Management

    • Money for Trivia

    • Wheel of Consequences

    • Break Time—Roll the Dice!

    • Let’s Return

    • Prize Roulette

    • The Chicken Rules

    • Cell Phone Attack

  7. Chapter 9: Training Techniques

    • Magic Coloring Book

    • Name Tent Teams

    • Ticket Mixer to Assign Groups

    • Fiddle While You Learn

    • Music Makes the Training Go Round

    • Birthday Ball

  8. Chapter 10: Rewards and Recognition

    • Team Challenge

    • World Safety Cup (example)

    • You’re a Star!

    • Wanna Deal or Not?

  9. Chapter 11: Review of Knowledge and Skills

    • Koosh Ball Review

    • Stick ’em Up Review

    • Content Relay

    • Goal Setter Game

    • Alphabet Review

    • Pleasure Island Review

    • Squeeze Play Course Review

    • Dartboard Learning Review

    • Whaddaya Know?

    • Bull’s Eye Bowl

    • Is the Answer Correct?

  10. Chapter 12: Closings

    • The Good Apple Award

    • Crazy, Cool, Creative Closing

    • “Peers Cheer Peers” Awards Ceremony

    • It’s Your Choice

    • The Real Challenge

Section Three: Training and Consulting Topics

  1. Chapter 13: Change Management

    • Change That Tune

    • Shaping Our Fortune

  2. Chapter 14: Communication and Trust

    • The Power of Non-Verbals

    • Constructive Feedback Key Pointers

    • SNAP

    • Super Forts for Super Teams

  3. Chapter 15: Creativity

    • Brainstorming 101

    • Creative Idea Generation

    • Brainstorming Boost

    • Opposite Brains

    • Getting to Know You Feud

  4. Chapter 16: Customer Service

    • Customers—Up Close and Personal

    • “Role” of the Die

    • Customer Styles Worksheet

  5. Chapter 17: Organization Knowledge

    • The Good, the Bad, and the Ugly: New Manager

    • Developing Core Values

    • Spinning the Organizational Culture

    • Organizational Lingo Crossword Puzzle

  6. Chapter 18: Personal Development

    • See the Light to the Power of Positive Thinking

    • See the Light Mini-Assessment

    • See the Light Scoring Sheet

    • See the Light Debriefing Sheet

    • If Life Gives You Lemons…

    • If Life Gives You Lemons, Make the Best Lemonade You Can

    • The Object of My Discussion

    • Truth or Chicken

    • I Appreciate My Job

    • Express Expressions

  7. Chapter 19: Problem Solving

    • Problem Solving Line Up

    • Cat-A-Pult Challenge* (including facilitation notes)

    • STAR Principle

    • True Colors

    • Spaghetti and Gum Drops

    • Go for the Goal: Influencing Performance to Reduce Shortage

    • What Kind of Shortage Is It?

    • Go for the Goal: Rules of the Game

    • Go for the Goal: Your Role in Shortage Control

    • Scoreboard Format Sample

  8. Chapter 20: Process and Projects

    • Bright Idea

    • Puzzling About Systems Thinking

    • Project Change Challenge

    • Chicken, Salad, and Koosh Ball Shuffle

  9. Chapter 21: Supervision, Management, and Leadership

    • Appraising Performance: A Home Building Challenge (plus handouts)

    • Getting Things in Focus: Koosh Ball Mania

    • Leadership Essentials

    • Your Supervisor Hat

  10. Chapter 22: Teamwork and Team Building

    • Skills on a Stick

    • Spinning Discovery

    • Getting to Know You

    • Marble Run

    • Certifying Your Self-Image

    • Acknowledging Our Team Resources

    • The Red and Black Game (plus gameplay, scoring grid)

    • Koosh-Koosh

    • By the Numbers

    • Egg Drop Group

    • Domino Effect

    • More Than Meets the Eye

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Tags: Elaine Biech, Warehouse, Games

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