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0 reviewsISBN 10: 1446200477
ISBN 13: 9781446200476
Author: Sara Price, Carey Jewitt, Barry Brown
Research on and with digital technologies is everywhere today. This timely, authoritative Handbook explores the issues of rapid technological development, social change, and the ubiquity of computing technologies which have become an integrated part of people′s everyday lives. This is a comprehensive, up-to-date resource for the twenty-first century. It addresses the key aspects of research within the digital technology field and provides a clear framework for readers wanting to navigate the changeable currents of digital innovation. Main themes include: - Introduction to the field of contemporary digital technology research - New digital technologies: key characteristics and considerations - Research perspectives for digital technologies: theory and analysis - Environments and tools for digital research - Research challenges Aimed at a social science audience, it will be of particular value for postgraduate students, researchers and academics interested in research on digital technology, or using digital technology to undertake research.
PART 1 - An Introduction to the Field of Contemporary Digital Technology Research
1 The Historical Context
2 The Field of Digital Technology Research
PART 2 - New Digital Technologies:Key Characteristics and Considerations
3 Context, Location and Mobility: A Human Story
4 Online Information: Access, Search and Exchange
5 Social Media, Human Connectivity and Psychological Well-being
6 Engaging Practices: Doing Personalized Media
7 Ethics, Phenomenology and Ontology
PART 3 - Research Perspectives for Digital Technologies: Theory and Analysis
8 Critical Theory of Technology
9 Critical and Cultural Approaches to HCI
10 Theories of Embodiment in HCI
11 Space and Place in Digital Technology Research: A Theoretical Overview
12 Affect and Experiential Approaches
13 Ethnographic Approaches to Digital Research
14 The Mediational Perspective on Digital Technology
15 Ethnomethodology and Conversation Analysis
16 Behavioral Trace Data for Analyzing Online Communities
17 Multimodal Methods for Researching Digital Technologies
18 Projection, Place, and Point-of-view in Research through Design
19 Design Research: Observing Critical Design
PART 4 - Environments and Tools for Digital Research
20 Tangibles: Technologies and Interaction for Learning
21 Material Computing: Integrating Technology into the Material World
22 Haptic Interfaces
23 Contrasting Lab-based and In-the-wild Studies for Evaluating Multi-user Technologies
24 Ubiquitous Virtual Reality Environments
25 Location-based Environments and Technologies
26 Mobile Learning in the Majority World
27 Online and Internet-based Technologies: Gaming
28 Online and Internet-based Technologies: Social Networking
29 Learner Modelled Environments
30 The Interplay Between Research and Industry: HCI and Grounded Innovation
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Tags: Sara Price, Carey Jewitt, Barry Brown, SAGE, Technology