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The game that never ends : how lawyers shape the videogame industry by Mailland, Julien, author ISBN 9780262549394, 0262549395 instant download

  • SKU: EBN-238925532
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Instant download (eBook) The game that never ends : how lawyers shape the videogame industry after payment.
Authors:Mailland, Julien, author
Pages:updating ...
Year:2024
Publisher:Cambridge, Massachusetts: The MIT Press
Language:english
File Size:7.62 MB
Format:epub
ISBNS:9780262549394, 0262549395
Categories: Ebooks

Product desciption

The game that never ends : how lawyers shape the videogame industry by Mailland, Julien, author ISBN 9780262549394, 0262549395 instant download

A guide to the fascinating legal history of the videogame industry, written for nonlawyers.
Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.
Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called "The Lawyer's Corner," opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
x, 340 pages: 23 cm
"Mailland places lawyers and the law at the center of the history of videogames, reconstructing traditional histories of games to include the social impact of lawyers and the law"--
Includes bibliographical references and index
A tale of two cartridges -- When losing is winning : ATARI, Magnavox, and a tale of two patents -- The lawyer's corner : ready law student one intermission : when reverse engineering and legal engineering get entangled in a never-ending dance -- You're just a bunch of towel designers!! : the genesis of the 3rd-party videogame software indu
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