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(Ebook) The Game Narrative Toolbox 2nd Edition by Tobias Heussner ISBN 1315766833 9781138787087

  • SKU: EBN-11655756
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Authors:Heussner, Tobias
Pages:248 pages.
Year:2015
Editon:1st ed
Publisher:Focal
Language:english
File Size:7.68 MB
Format:pdf
ISBNS:9781138787087, 9781315766836, 1138787086, 1315766833
Categories: Ebooks

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(Ebook) The Game Narrative Toolbox 2nd Edition by Tobias Heussner ISBN 1315766833 9781138787087

(Ebook) The Game Narrative Toolbox 2nd Edition by Tobias Heussner - Ebook PDF Instant Download/Delivery: 1315766833, 9781138787087
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ISBN 10: 1315766833 
ISBN 13: 9781138787087
Author: Tobias Heussner

Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

(Ebook) The Game Narrative Toolbox 2nd Table of contents:

Chapter 1: What Is Narrative Design?
Chapter 2: The Concept
Chapter 3: Worldbuilding
Chapter 4: Characters
Chapter 5: Story
Chapter 6: Implementation and Production
Chapter 7: Dialogue
Chapter 8: Cutscenes and Cinematics
Chapter 9: Troubleshooting
Chapter 10: Visual Novels
Chapter 11: Storytelling in Open-World Games and Games as a Service

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Tags: Tobias Heussner, Game Narrative, Toolbox

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