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(Ebook) The Essential Guide to Open Source Flash Development by Chris Allen, Wade Arnold, Aral Balkan, Nicolas Cannasse, John Grden, Moses Gunesch, Marc Hughes, R. Jon MacDonald, Andy Zupko ISBN 9781430209935, 1430209933

  • SKU: EBN-1265582
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Authors:Chris Allen, Wade Arnold, Aral Balkan, Nicolas Cannasse, John Grden, Moses Gunesch, Marc Hughes, R. Jon MacDonald, Andy Zupko
Pages:410 pages.
Year:2008
Editon:1
Publisher:apress
Language:english
File Size:8.62 MB
Format:pdf
ISBNS:9781430209935, 1430209933
Categories: Ebooks

Product desciption

(Ebook) The Essential Guide to Open Source Flash Development by Chris Allen, Wade Arnold, Aral Balkan, Nicolas Cannasse, John Grden, Moses Gunesch, Marc Hughes, R. Jon MacDonald, Andy Zupko ISBN 9781430209935, 1430209933

Explore the world of open source Flash and discover which tools are available.Learn how to identify which tool you need and how to best fit it into your workflow.Step-by-step walk-throughs guide you through development with the most popular open source Flash tools.Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in FlashRed5: to stream video over the internetSWX: to build data-driven mashups and mobile appsFuse: to make ActionScript animation a cinchGo: to build your own animation tools in ActionScript 3.0haXe: to create Flash files and moreAMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools.If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available. Summary of Contents Chapter 1 Introducing the World of Open Source FlashChapter 2 Exploring Open Source Flash: What's AvailableChapter 3 Preparing an Open Source WorkflowChapter 4 Using an Open Source WorkflowChapter 5 Testing and DebuggingChapter 6 Deploying Your ApplicationChapter 7 Using AMFPHPChapter 8 Working with SWX: The Native Data Format for the Flash PlatformChapter 9 Using haXeChapter 10 Fuse and GoASAP: Open Source Animation ToolsChapter 11 Using Papervision3DChapter 12 Introducing Red5Chapter 13 Building Some Red5 Apps
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