logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics by Serpa, Yvens R. instant download

  • SKU: EBN-237327846
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.7

27 reviews
Instant download (eBook) The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics after payment.
Authors:Serpa, Yvens R.
Pages:updating ...
Year:2024
Publisher:CRC Press
Language:english
File Size:3.93 MB
Format:epub
Categories: Ebooks

Product desciption

The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics by Serpa, Yvens R. instant download

This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings. This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused, user-centred, and lean. This book will be of great interest to students, indie game developers, and aspiring early-career designers looking to hone their game design craft.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products