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0 reviews(Ebook) The complete guide to simulations and serious games 1st Edition by Clark Aldrich - Ebook PDF Instant Download/Delivery: 9780470462737 ,0470462736
Full download (Ebook) The complete guide to simulations and serious games 1st Edition after payment

Product details:
ISBN 10: 0470462736
ISBN 13: 9780470462737
Author: Clark Aldrich
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games . Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown."
-- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs
(Ebook) The complete guide to simulations and serious games 1st Edition Table of contents:
Part I: What Are Games, Simulations, and Virtual Worlds, and Why Should I Care?
Understanding Highly Interactive Virtual Environments
Embracing Interactivity
Sims: A New Model of Content
Part II: Simulation Elements—Actions and Results
Basic Actions
Middle Skills—Design Patterns for More Complicated Actions
Desired Results
Part III: Simulation Elements of Systems—Connecting Actions and Results
Maps: The Context for Life
Units: How CEOs, Presidents, and Hostile Aliens View Life on Earth
Artificial Intelligence Player-Agent: More Patient Than Real People
State-Based Systems and Models: A Shortcut to Simulations
Pure Mathematical System: The Real Stuff
Work Process
Big Skills: The Most Important Twenty-First-Century Skills
Part IV: Building Interactive Environments
Linear Content
Game Elements: A Spoonful of Sugar If You Can Avoid Hypoglycemic Shock
Pedagogical Elements: Learn Faster and Better
Tasks and Levels
Display
Community
Basic Inputs
Part V: Formal Learning Program
Learning Goals
Program Goals
Curriculum Goals
Designing a Program
Implementation
Evaluation
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Tags: Clark Aldrich, simulations, serious games