logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Swift 3 Object-Oriented Programming by Gaston C. Hillar ISBN 9781787120396, 9781787120990, 1787120392, 1787120996

  • SKU: EBN-11417462
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.4

6 reviews
Instant download (eBook) Swift 3 Object-Oriented Programming after payment.
Authors:Gaston C. Hillar
Pages:363 pages.
Year:2017
Editon:2nd edition
Publisher:Packt Publishing
Language:english
File Size:21.36 MB
Format:pdf
ISBNS:9781787120396, 9781787120990, 1787120392, 1787120996
Categories: Ebooks

Product desciption

(Ebook) Swift 3 Object-Oriented Programming by Gaston C. Hillar ISBN 9781787120396, 9781787120990, 1787120392, 1787120996

Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applicationsCover -- Credits -- About the Author -- Acknowledgement -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Objects from the Real World to the Playground -- Installing the required software on Mac OS -- Installing the required software on Ubuntu Linux -- Working with Swift 3 on the web -- Capturing objects from the real world -- Generating classes to create objects -- Recognizing variables and constants to create properties -- Recognizing actions to create methods -- Organizing classes with UML diagrams -- Working with API objects in the Xcode Playground -- Exercises -- Test your knowledge -- Summary -- Chapter 2: Structures, Classes, and Instances -- Understanding structures, classes, and instances -- Understanding initialization and its customization -- Understanding deinitialization and its customization -- Understanding automatic reference counting -- Declaring classes -- Customizing initialization -- Customizing deinitialization -- Creating the instances of classes -- Exercises -- Test your knowledge -- Summary -- Chapter 3: Encapsulation of Data with Properties -- Understanding elements that compose a class -- Declaring stored properties -- Generating computed properties with setters and getters -- Combining setters, getters, and a related property -- Understanding property observers -- Transforming values with setters and getters -- Creating values shared by all the instances of a class with type properties -- Creating mutable classes -- Building immutable classes -- Exercises -- Test your knowledge -- Summary -- Chapter 4: Inheritance, Abstraction, and Specialization -- Creating class hierarchies to abstract and specialize behavior -- Understanding inheritance -- Declaring classes that inherit from another class -- Overriding and overloading methods -- Overriding properties.;Annotation
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products