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(Ebook) Space Time Play: Computer Games, Architecture and Urbanism: The Next Level by Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Drew Davidson, Heather Kelley, Julian Kücklich ISBN 9783764384142, 376438414X

  • SKU: EBN-2531254
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Instant download (eBook) Space Time Play: Computer Games, Architecture and Urbanism: The Next Level after payment.
Authors:Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Drew Davidson, Heather Kelley, Julian Kücklich
Pages:496 pages.
Year:2007
Editon:1
Publisher:Birkhäuser Architecture
Language:english
File Size:11.23 MB
Format:pdf
ISBNS:9783764384142, 376438414X
Categories: Ebooks

Product desciption

(Ebook) Space Time Play: Computer Games, Architecture and Urbanism: The Next Level by Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Drew Davidson, Heather Kelley, Julian Kücklich ISBN 9783764384142, 376438414X

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
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