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(Ebook) ShaderX5: Advanced Rendering Techniques by Wolfgang Engel ISBN 9781584504993, 1584504994

  • SKU: EBN-2420774
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Authors:Wolfgang Engel
Pages:624 pages.
Year:2006
Editon:1
Publisher:Charles River Media
Language:english
File Size:9.36 MB
Format:pdf
ISBNS:9781584504993, 1584504994
Categories: Ebooks

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(Ebook) ShaderX5: Advanced Rendering Techniques by Wolfgang Engel ISBN 9781584504993, 1584504994

Примечание: Вместе с книгой предоставляется диск
The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you?ll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more.
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