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(Ebook) Shaders for Game Programmers and Artists by Sebastien St-Laurent ISBN 9781592000920, 1592000924

  • SKU: EBN-925492
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Authors:Sebastien St-Laurent
Pages:514 pages.
Year:2004
Editon:1
Publisher:Course Technology PTR
Language:english
File Size:10.46 MB
Format:pdf
ISBNS:9781592000920, 1592000924
Categories: Ebooks

Product desciption

(Ebook) Shaders for Game Programmers and Artists by Sebastien St-Laurent ISBN 9781592000920, 1592000924

Shaders for Game Programmers and Artists - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders!
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