logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Reverse Design: Final Fantasy VI by Holleman, Patrick ISBN 9780429450686, 9780429834431, 9781138323964, 9781138324817, 0429450680, 0429834438, 1138323969, 1138324817

  • SKU: EBN-10506558
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.6

22 reviews
Instant download (eBook) Reverse Design: Final Fantasy VI after payment.
Authors:Holleman, Patrick
Pages:80 pages.
Year:2018
Editon:First edition
Publisher:CRC Press
Language:english
File Size:1.29 MB
Format:pdf
ISBNS:9780429450686, 9780429834431, 9781138323964, 9781138324817, 0429450680, 0429834438, 1138323969, 1138324817
Categories: Ebooks

Product desciption

(Ebook) Reverse Design: Final Fantasy VI by Holleman, Patrick ISBN 9780429450686, 9780429834431, 9781138323964, 9781138324817, 0429450680, 0429834438, 1138323969, 1138324817

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth How the systems were designed to allow the player to use any combination of characters with equal levels of success.  Abstract: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth How the systems were designed to allow the player to use any combination of characters with equal levels of success
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products