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(Ebook) Real-Time Rendering: Computer Graphics with Control Engineering by Gabriyel Wong, Jianliang Wang ISBN 9781466583597, 9781466583603, 1466583592, 1466583606

  • SKU: EBN-4748304
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Authors:Gabriyel Wong, Jianliang Wang
Pages:223 pages.
Year:2013
Editon:1
Publisher:CRC Press
Language:english
File Size:14.94 MB
Format:pdf
ISBNS:9781466583597, 9781466583603, 1466583592, 1466583606
Categories: Ebooks

Product desciption

(Ebook) Real-Time Rendering: Computer Graphics with Control Engineering by Gabriyel Wong, Jianliang Wang ISBN 9781466583597, 9781466583603, 1466583592, 1466583606

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering.Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphicsProposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering processDevelops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniquesUses real-world data from rendering applications in proof-of-concept experimentsCompares the proposed solution to existing techniquesProvides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
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