logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) OpenGL Programming Guide by OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis ISBN 9780321335739, 0321335732

  • SKU: EBN-1021070
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.4

30 reviews
Instant download (eBook) OpenGL Programming Guide after payment.
Authors:OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
Pages:900 pages.
Year:2005
Editon:5
Publisher:Addison-Wesley Professional
Language:english
File Size:54.8 MB
Format:pdf
ISBNS:9780321335739, 0321335732
Categories: Ebooks

Product desciption

(Ebook) OpenGL Programming Guide by OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis ISBN 9780321335739, 0321335732

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 1.4. This fifth edition of the best-selling "red book" describes the latest features of OpenGL Versions 1.5 and 2.0, including the introduction of the OpenGL Shading Language. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.This fifth edition has been extensively updated to include the newest features of OpenGL Versions 1. 5 and 2.0, including: *Storage of vertex arrays in buffer objects for faster rendering *Occlusion queries for course-grain visibility testing *Non-power-of-two dimensioned texture maps *Point sprites *Separate stencil operations for RGB and alpha *Rendering to multiple color buffers using GLSL Most importantly, this edition discusses the OpenGL Shading Language (GLSL) and explains the mechanics of using this new language to create complex graphics effects and boost the computational power of OpenGL.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products