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(Ebook) OpenGL Game Programming (Prima Tech's Game Development) by Kevin Hawkins, Dave Astle, Andre LaMothe ISBN 0761533303

  • SKU: EBN-2364158
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Instant download (eBook) OpenGL Game Programming (Prima Tech's Game Development) after payment.
Authors:Kevin Hawkins, Dave Astle, Andre LaMothe
Pages:812 pages.
Year:2002
Editon:1
Publisher:Course Technology PTR
Language:english
File Size:20.17 MB
Format:pdf
ISBNS:0761533303
Categories: Ebooks

Product desciption

(Ebook) OpenGL Game Programming (Prima Tech's Game Development) by Kevin Hawkins, Dave Astle, Andre LaMothe ISBN 0761533303

This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

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