logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Object-oriented software development using Java principles patterns and frameworks 1st Edition by Xiaoping Jia ISBN 9780201737332 0201737337

  • SKU: EBN-12073598
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.6

12 reviews
Instant download (eBook) Object-oriented software development using Java: principles, patterns, and frameworks / after payment.
Authors:Xiaoping Jia.
Pages:0 pages.
Year:2003
Editon:2
Publisher:Addison Wesley,
Language:english
File Size:91.39 MB
Format:pdf
ISBNS:9780201737332, 0201737337
Categories: Ebooks

Product desciption

(Ebook) Object-oriented software development using Java principles patterns and frameworks 1st Edition by Xiaoping Jia ISBN 9780201737332 0201737337

(Ebook) Object-oriented software development using Java principles patterns and frameworks 1st Edition  by Xiaoping Jia- Ebook PDF Instant Download/Delivery:  9780201737332, 0201737337
Full download (Ebook) Object-oriented software development using Java principles patterns and frameworks 1st Edition after payment

Product details: 

ISBN 10:   0201737337

ISBN 13: 9780201737332

Author:  Xiaoping Jia 

A comprehensive Java-based guide to mastering object‑oriented design and development. Jia starts with UML modeling, then moves into Java programming, and culminates with design patterns and framework design, making it ideal for mid-to-advanced Java developers and software engineering students

Table of contents: 

Chapter 1: Object-Oriented Software Development

  • The Challenges of Software Development

  • An Engineering Perspective

    • Software Development Activities

    • Software Development Processes

    • Desirable Qualities of Software Systems

    • Is Software Development an Engineering Process?

  • Object Orientation

    • Modeling the Real World

    • Evolution of Programming Models

    • A Brief History

  • Iterative Development Processes

    • Object-Oriented Development Activities

    • Rational Unified Process

    • Extreme Programming

  • Chapter Summary

  • Further Readings

  • Exercises

Chapter 2: Object-Oriented Modeling Using UML

  • Principles and Concepts

    • Objects and Classes

    • Principles

  • Modeling Relationships and Structures

    • Inheritance

    • Association

    • Aggregation and Composition

    • Dependency

  • Modeling Dynamic Behavior

    • Sequence Diagram

    • State Diagram

  • Modeling Requirements with Use Cases

    • Terms and Concepts

    • Use Case Diagrams

  • Case Study: An E-Bookstore

    • Conceptualization

    • Use Cases

    • Object Models

  • Chapter Summary

  • Further Readings

  • Exercises

Chapter 3: Introduction to Java

  • An Overview of the Java 2 Platform

  • The Java Run-Time Architecture

    • Program Execution Models

    • Java Virtual Machine

  • Getting Started with Java

    • A Simple Java Application

    • A Java Applet

  • Common Problems and Solutions

  • Chapter Summary

  • Further Readings

  • Exercises

Chapter 4: Elements of Java

  • Lexical Elements

    • Character Set

    • Identifiers

    • Primitive Types and Literals

    • Operators and Expressions

  • Variables and Types

    • Variable Declarations

    • Type Compatibility and Conversion

    • Reference Types

    • Arrays

  • Statements

    • Expression Statements

    • Statement Blocks

    • Local Variable Declarations

    • The return Statement

    • Selection Statements

    • Loop Statements

    • The break and continue Statements

  • Class Declarations

    • Syntax of Class Declarations

    • Creating and Initializing Objects

    • Accessing Fields and Methods

    • Method Invocation and Parameter Passing

    • Class (Static) Fields and Methods

    • Object Reference this

    • Interfaces and Abstract Classes

    • Strings

    • Wrapper Classes

  • Packages

    • Using Packages

    • Partitioning the Name Space

    • Packages and the Directory Structure

    • Organization of the Java Class Library

  • Exceptions

    • Sources of Exceptions

    • Hierarchy of Exceptions

    • Throwing Exceptions

    • Catching and Handling Exceptions

  • A Simple Animation Applet

  • Chapter Summary

  • Exercises

  • Project

Chapter 5: Classes and Inheritance

  • Overloading Methods and Constructors

  • Extending Classes

    • Constructors of Extended Classes

    • Subtypes and Polymorphism

    • Overriding Methods

  • Extending and Implementing Interfaces

    • Subtypes Revisited

    • Single Versus Multiple Inheritance

    • Name Collisions among Interfaces

    • Marker Interfaces

  • Hiding Fields and Class Methods

  • Applications – Animation Applets

    • Parameters of Applets

    • An Idiom for Animation Applets

    • Double-Buffered Animation

    • Reading Files in Applets

  • Common Problems and Solutions

  • Chapter Summary

  • Exercises

  • Projects

Chapter 6: From Building Blocks to Projects

  • Design and Implementation of Classes

    • Public and Helper Classes

    • Class Members

    • Design Guidelines

    • Documenting the Source Code

  • Contracts and Invariants

    • Contracts of Methods

    • Invariants of Classes

    • Assertions

    • Design by Contract

  • The Canonical Form of Classes

    • No-Argument Constructor

    • Object Equality

    • Hash Code of Objects

    • Cloning Objects

    • String Representation of Objects

    • Serialization

  • Unit Testing

    • Simple Unit Testing

    • JUnit – A Unit-Testing Tool

    • Testing Coverage Criteria

  • Project Build

    • Ant – A Build Tool

  • Chapter Summary

  • Further Readings

  • Exercises

Chapter 7: Design by Abstraction

  • Design Patterns

    • Singleton

  • Designing Generic Components

    • Refactoring

    • Template Method

    • Generalizing

    • Strategy

  • Abstract Coupling

    • Enumerating Elements

    • Iterator

  • Design Case Study – Animation of Sorting Algorithms

    • The Initial Implementation

    • Separating Algorithms

    • Factory

    • Separating Display Strategies

  • Chapter Summary

  • Further Readings

  • Exercises

  • Project

Chapter 8: Object-Oriented Application Frameworks

  • Application Frameworks

    • Characteristics

    • Design Requirements

    • Specific Frameworks Considered

  • The Collections Framework

    • Abstract Collections

    • Interfaces of Collections

    • Implementations of Collections

    • Iterators of Collections

    • Ordering and Sorting

  • The Graphical User Interface Framework – AWT and Swing

    • The GUI Components

    • Composite

    • Layout Managers

    • Handling Events

    • Frames and Dialogs

  • The Input/Output Framework

    • Byte Streams

    • Decorator

    • Character Streams

    • Random Access Files

  • Chapter Summary

  • Further Reading

  • Exercises

  • Projects

Chapter 9: Design Case Study – A Drawing Pad

  • Planning

  • Iteration 1: A Simple Scribble Pad

    • The Scribbling Canvas and Its Listener

    • The Application

  • Iteration 2: Menus, Options, and Files

    • Strokes

    • The Scribble Canvas

    • The Canvas Listener

    • The Application

    • Choosing Colors

  • Iteration 3: Refactoring

    • The Shapes

    • The Tools

    • Extending Components

  • Iteration 4: Adding Shapes and Tools

    • The Shapes

    • The Toolkit

    • State

    • A Concrete Tool – TwoEndsTool

    • Extending Components

    • Factory Method

  • Iteration 5: More Drawing Tools

    • Filled Shapes

    • Drawing Filled Shapes

    • The Application

  • Iteration 6: The Text Tool

    • The Text Shape

    • The Keyboard Input Tool

    • The Font Option Menu

  • Chapter Summary

  • Further Readings

  • Project

Chapter 10: More Design Patterns

  • Type-Safe Enumeration Types

    • A Simple Maze Game

    • Enumeration Types

    • Unordered Type-Safe Enumeration Idiom

    • Ordered Type-Safe Enumeration Idiom

  • Creational Design Patterns

    • A Simple Design of the Maze Game

    • Abstract Factory

    • Factory Method

    • Prototype

    • Builder

  • Behavioral Patterns

    • Command

    • Supporting Undo

  • Structural Patterns

    • Adapter

    • Composite

  • Chapter Summary

  • Further Readings

Chapter 11: Concurrent Programming

  • Threads

    • Creation of Threads

    • Controlling Threads

  • Thread Safety and Liveness

    • Synchronization

    • Cooperation Among Threads

    • Liveness Failures

  • Design Case Study – Tic-Tac-Toe Game

    • The Game Board

    • The Game

    • The Players

    • Idiom: Taking Turns

  • Chapter Summary

  • Further Reading

  • Exercises

  • Projects

Chapter 12: Distributed Computing

  • Socket-Based Communication

    • Server and Client Sockets

    • Servers and Clients Using Sockets

    • Design Case Study – Stock Quotes I

  • Remote Method Invocation

    • The Architecture

    • Using RMI

    • Design Case Study – Stock Quotes II

  • Java Database Connectivity

  • Common Object Request Broker Architecture

  • Chapter Summary

  • Further Readings

  • Exercises

  • Projects

People also search for:

model in object oriented software engineering
    
object-oriented software engineering
    
object-oriented software design
    
object-oriented software engineering pdf
    
object-oriented software design in c++ pdf

Tags: Xiaoping Jia, Object oriented, software development, using Java

*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products