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(Ebook) Mastering Unreal Technology: Volume II: Advanced Level Design Concepts with Unreal Engine 3 by Jason Busby; Zak Parrish; Jeff Wilson ISBN 9780672325922, 0672325926

  • SKU: EBN-1273596
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Instant download (eBook) Mastering Unreal Technology: Volume II: Advanced Level Design Concepts with Unreal Engine 3 after payment.
Authors:Jason Busby; Zak Parrish; Jeff Wilson
Pages:1081 pages.
Year:2009
Editon:1 Pap/Cdr
Publisher:Sams
Language:english
File Size:84.46 MB
Format:pdf
ISBNS:9780672325922, 0672325926
Categories: Ebooks

Product desciption

(Ebook) Mastering Unreal Technology: Volume II: Advanced Level Design Concepts with Unreal Engine 3 by Jason Busby; Zak Parrish; Jeff Wilson ISBN 9780672325922, 0672325926

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it! You’ll find expert tips on Creating advanced materials that leverage the full power of UnrealEd’s Material EditorBringing levels to life with objects affected by gravity, collisions, and player influenceCreating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects systemBuilding custom user interfaces, including Heads-Up Displays (HUDs) that update constantlyUsing SoundCues to mix, modulate, crossfade, and attenuate soundsGenerating real-time camera-based effects, including depth of field, motion blur, and color adjustmentUsing post process effects to quickly transform a scene’s look and feel without changing existing materials or texturesAnimating characters and vehicles that move with unprecedented realismCreating in-game cinematics that develop your characters and move your story forward
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