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(Ebook) Mastering 3D Animation 2nd Edition by Peter Ratner ISBN 9781581153453 1581153457

  • SKU: EBN-1749220
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Authors:Peter Ratner
Pages:368 pages.
Year:2004
Editon:2nd
Language:english
File Size:17.25 MB
Format:pdf
ISBNS:9781581153453, 9781581155389, 1581153457, 1581155387
Categories: Ebooks

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(Ebook) Mastering 3D Animation 2nd Edition by Peter Ratner ISBN 9781581153453 1581153457

(Ebook) Mastering 3D Animation 2nd Edition by Peter Ratner - Ebook PDF Instant Download/Delivery: 9781581153453 ,1581153457
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Product details:
ISBN 10: 1581153457
ISBN 13: 9781581153453
Author: Peter Ratner

Annotation. Riveting illustrations and step-by-step instructions show animators at allevels how to create professional, studio quality 3D models and animations inhis easy-to-follow guide, now revised to cover the latest developments inoftware and subdivision modelling. Professional animator and professor ofnimation Peter Ratner teaches aspiring and experienced animators theundamentals of NURBS and polygon modelling and animation, animating witheformation tools, special effects, modelling human features and figures, ighting, surfacing, expressing emotion with facial animation, animatingction, composition, and cinematography. Instructions and exercises arerovided in a non-software and non-platform specific format to encourageeaders to experiment with their own technology. The book includes more than00 useful illustrations along with models and sample animations on a CD-ROM.his guide is a crash course in the up-and-coming field of animation thatakes readers chapter-by-chapter from the introductory level to the advanced a book no aspiring animator or animation instructor will want to miss

(Ebook) Mastering 3D Animation 2nd Edition Table of contents:

Part I: Modeling and Animation Fundamentals

  1. The Fundamentals of 3D Modeling

    • Polygon vs. Splines and NURBS

    • Subdivision Surface Modeling (Basic & Intermediate)

  2. Basic 3D Modeling

    • Building simple and more complex characters

  3. Animating with Deformation Tools

    • Preparing skeletal structures

    • Animating without a skeleton

  4. Basic 3D Animation Tools

    • Camera setup

    • Lighting and posing basics

  5. Special Effects

    • Explosions, particle systems, voxels, liquids, fire, atmospherics, electrical effects, water, fragmentation

Part II: Advanced 3D Modeling

  1. Modeling the Human Figure

    • Anatomy and structure of the human form (head, torso, limbs)

  2. Completing the Figure

    • Constructing detailed features: mouth, eyes, eyelashes, hair, textures

Part III: Preparing for 3D Animation

  1. Lighting Techniques

    • Light types, setups, mood lighting, advanced considerations

  2. Surfacing Techniques

    • Texture mapping, bump maps, transparency, displacement maps, surface appearance

Part IV: Character Animation Fundamentals

  1. Expressing Emotion with Facial Animation

    • Facial structure, blending expressions, muscular pull dynamics

  2. Principles of Animation: The Elements of Action

    • Timing, squash & stretch, anticipation, staging, arcs, follow-through, exaggeration, solid drawing, secondary action, rotoscoping

  3. Movements of the Figure

    • Advanced motion techniques and realistic body movement

  4. Composition and Cinematography

    • Composition, camera techniques, transitions, visual storytelling

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