logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Levelling up: the Cultural Impact of Contemporary Videogames by Brittany Kuhn; Alexia Bhéreur-Lagounaris ISBN 9781848884380, 1848884389

  • SKU: EBN-51693020
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

0.0

0 reviews
Instant download (eBook) Levelling up: the Cultural Impact of Contemporary Videogames after payment.
Authors:Brittany Kuhn; Alexia Bhéreur-Lagounaris
Pages:173 pages.
Year:2019
Editon:1
Publisher:BRILL
Language:english
File Size:3.11 MB
Format:pdf
ISBNS:9781848884380, 1848884389
Categories: Ebooks

Product desciption

(Ebook) Levelling up: the Cultural Impact of Contemporary Videogames by Brittany Kuhn; Alexia Bhéreur-Lagounaris ISBN 9781848884380, 1848884389

This volume was first published by Inter-Disciplinary Press in 2016. Videogames have come a long way from Super Mario Bros and Pong. After thirty years of technological advancements and academic criticisms, videogames have become a fertile ground for social change and virtual identity creation. Where big game companies like Bioware, Bethesda, and Rockstar Games have begun to include more inclusive narratives, independent game companies are beginning to delve into the field of 'serious games,' capitalising on the popularity and prevalence of social networking to inspire and assist non-game-related fields. While all of this is happening, a new subculture has become to dominate social media: that of the fanboy and the Let's Play YouTube video phenomenon. It is a dynamic time in videogame studies, from the perspective of player, designer and theorist. However, with the advent of virtual reality, the question remains: where will videogames, and subsequently our society, 'level up' to next?
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products