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(Ebook) Learning Flex 3 getting up to speed with rich Internet applications 1st Edition by Alaric Cole ISBN 0596517327 9780596517328

  • SKU: EBN-1222752
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Authors:Alaric Cole
Pages:303 pages.
Year:2008
Editon:1st ed
Publisher:O'Reilly
Language:english
File Size:130.42 MB
Format:pdf
ISBNS:9780596517328, 0596517327
Categories: Ebooks

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(Ebook) Learning Flex 3 getting up to speed with rich Internet applications 1st Edition by Alaric Cole ISBN 0596517327 9780596517328

(Ebook) Learning Flex 3 getting up to speed with rich Internet applications 1st Edition by Alaric Cole - Ebook PDF Instant Download/Delivery: 0596517327, 9780596517328
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ISBN 10: 0596517327 
ISBN 13: 9780596517328
Author: Alaric Cole

How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop.Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll understand how Flex works, how to use the MXML markup language and work with ActionScript, how to deploy RIAs to the desktop using Adobe AIR, and much more. Whether you're a beginner, or an experienced web developer coming to Flex from another platform, Learning Flex 3 is the ideal way to learn how to:Set up your environment with FlexBuilder and Eclipse Create a new Flex project Use the different design views in Flex Write code with MXML Lay out your Flex application Embed images and graphics Build a user interface Add interactivity with ActionScript Handle user input Move, display, and collect data Add custom components with MXML Add sound effects, filters, and transitions Style your applications with CSS, skins, and themes Deploy applications to the Web, or to the desktop using Adobe AIR Also included are brief explanations of objects, classes, components, properties, methods, types, and other Flex attributes. You will find that Learning Flex 3 is not only the most complete tutorial for Flex, it's also the quickest way to get going with the latest version of this powerful framework.

(Ebook) Learning Flex 3 getting up to speed with rich Internet applications 1st Table of contents:

1: GETTING UP TO SPEED
What Is Flex?
Flex Is a Modern, Hybrid Language
Flex Is Flash
Flex Is the Flex SDK
What about AIR?
Where Flex Fits
Why Use Flex?
Flex Is for Applications
For Easy Interactivity
For Development Speed
For Speed All Around
Because It’s Clean
Because It’s Free
Because It’s Open
For Data (and Fast)
Because It’s Beautiful
How Flex Compares to Other Technologies
Flash IDE
C Languages
Java/Java FX
HTML/JavaScript/Ajax
Silverlight/XAML
OpenLaszlo
When Not to Use Flex
Summary
2: SETTING UP YOUR ENVIRONMENT
Using Alternatives to Flex Builder
Introducing Flex Builder and Eclipse
Flex Flavors
Flex Builder Installation
Your Editor at a Glance
Running Your First Application
Importing a Project Archive
Opening a Sample Application
The Little Green Button: Running the Application
Everything Is a Project
Importing an Existing Project
Cooking from Scratch: Creating a New Flex Project
The Structure of a Flex Project
Summary
3: USING DESIGN MODE
A Blank Slate: Your Canvas
Adding Components to the Application
Moving Components Around
Exploring Common Components
Controls
Layout Containers
Navigators
Modifying Properties Directly
Everything at Your Fingertips: The Properties Panel
Standard View
Category View
Alphabetical View
Common Properties
Building a User Interface
Summary
4: USING SOURCE MODE
What Design Mode Does
Anatomy of a Flex Application
Components Added in Source Mode
Code Completion
MXML in Depth
The XML in MXML
It’s all about structure
A few ground rules
The Anatomy of a Tag
The MX in MXML: Namespaces Explained
I Do Declare
Summary
5: LEARNING THE BASICS OF SCRIPTING
Getting Ready
Inline ActionScript
Dot Notation
Assignment
Functions
Where to Place a Function
How to Create a Function
Function Access
Function Parameters
Methods
Variables
Data Types
Objects
Classes
MXML and ActionScript Work Together
ActionScript’s Relationship with MXML
MXML = ActionScript

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Tags: Alaric Cole, Flex, Internet

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