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EbookNice Team
Status:
Available4.6
31 reviewsISBN 13: 9781849696036
Author: Rodrigo Silveira
Learning should be fun, especially when it comes to getting to grips with HTML5. Each chapter of this book teaches a new concept of HTML5 by helping you develop a relevant game. It's education without the effort.
Key Features
Learn the basics of this emerging technology and have fun doing it
Unleash the new and exciting features and APIs of HTML5
Create responsive games that can be played on a browser and on a mobile device
Book Description
HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
What you will learn
Understand why the open web is the best platform to develop for
Set up a local web development environment
Create DOM-based games such as a typography game using semantic HTML5 tags and CSS3 features
Use the new canvas element to create a 2D space shooter game
Discover writing portable code while developing a basic Jelly Wobbling Gravity Game
Create animations using RequestAninmationFrame while improvising the Snake game.
Make your games portable across desktop and mobile devices
Get started with WebGL for 3D game development, and with other upcoming HTML5 features and APIs
Who this book is for
If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.
An Overview of HTML5
HTML5 Typography
Understanding the Gravity of HTML5
Using HTML5 to Catch a Snake
Improving the Snake Game
Adding Features to Your Game
HTML5 and Mobile Game Development
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Tags: Rodrigo Silveira, HTML5, Games