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(Ebook) Invent Your Own Computer Games with Python 1st Edition by Al Sweigart ISBN 2016044807 9781593277956

  • SKU: EBN-43272966
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Authors:Al Sweigart
Pages:376 pages.
Year:2016
Editon:4
Publisher:No Starch Press
Language:english
File Size:5.58 MB
Format:pdf
ISBNS:9781593277956, 9781593278113, 9781593278120, 1593277954, 159327811X, 1593278128, 2016037817, 2016044807
Categories: Ebooks

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(Ebook) Invent Your Own Computer Games with Python 1st Edition by Al Sweigart ISBN 2016044807 9781593277956

(Ebook) Invent Your Own Computer Games with Python 1st Edition by Al Sweigart - Ebook PDF Instant Download/Delivery: 2016044807, 9781593277956
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ISBN 10: 2016044807
ISBN 13: 9781593277956
Author: Al Sweigart

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

(Ebook) Invent Your Own Computer Games with Python 1st Table of contents:

  1. Introduction

    • What You’ll Learn

    • What You’ll Need

    • Installing Python

  2. Guess the Number

    • Basic Game Mechanics

    • Getting User Input

    • Random Numbers

  3. Hangman

    • Using Strings

    • Loops and Conditionals

    • Lists

  4. Tic-Tac-Toe

    • Two-Dimensional Lists

    • Checking for a Win

    • Simple AI

  5. Reversi (Othello)

    • Game Board Representation

    • Game Logic

    • Player Turns

  6. Text-Based Adventure Game

    • Storytelling with Code

    • Using Dictionaries

    • State and Inventory Management

  7. Snake

    • Real-Time Input

    • Moving Objects on Screen

    • Using the curses or pygame Module

  8. Pong

    • Graphics and Animation Basics

    • Handling Collisions

    • Keeping Score

  9. Other Projects and Next Steps

    • Ideas for Your Own Games

    • Debugging and Improving Your Code

    • Resources for Learning More

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Tags: Al Sweigart, Computer Games, Python

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