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(Ebook) Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 3rd Edition by Jeremy Gibson Bond ISBN 9780136619949, 0136619940

  • SKU: EBN-44544234
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Instant download (eBook) Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 3rd Edition after payment.
Authors:Jeremy Gibson Bond
Pages:1296 pages.
Year:2022
Editon:3rd
Publisher:Addison-Wesley Professional
Language:english
File Size:112.82 MB
Format:epub
ISBNS:9780136619949, 0136619940
Categories: Ebooks

Product desciption

(Ebook) Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 3rd Edition by Jeremy Gibson Bond ISBN 9780136619949, 0136619940

A hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, Third Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, reinforcing critical concepts through repetition from project to project. Author Jeremy Gibson Bond's approach creates a stable of "base projects" that serve as starters for readers looking to create their own games), while skipping the aspects of project creation (e.g. modeling, animation, etc.) that are less central to this book. Intermediate readers may browse this book for a tutorial that clarifies the specific prototyping or programming concept that they wish to learn. This book begins with an introduction to general game design concepts and basic programing concepts. C# is the chosen language used in this book, and it is easy to learn and enforces good coding practices. Game prototyping and programming tutorials use Object-Oriented Programming (OOP), the standard for coding over the past 30+ years, in addition to the new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS), providing a well-rounded approach. Game development concepts covered help readers find further resources to expand their game design knowledge.
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