logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition by Edward Angel, Dave Shreiner ISBN 9780132545235, 0132545233

  • SKU: EBN-2335264
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.6

34 reviews
Instant download (eBook) Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition after payment.
Authors:Edward Angel, Dave Shreiner
Pages:778 pages.
Year:2011
Editon:6
Publisher:Addison Wesley
Language:english
File Size:12.54 MB
Format:pdf
ISBNS:9780132545235, 0132545233
Categories: Ebooks

Product desciption

(Ebook) Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition by Edward Angel, Dave Shreiner ISBN 9780132545235, 0132545233

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products