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(Ebook) Godot From Zero to Proficiency A Step by Step Guide to Coding your First Game 1st Edition by Patrick Felicia ISBN 8201528948 9798201528942

  • SKU: EBN-42222146
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Instant download (eBook) Godot: From Zero to Proficiency (Beginner): A Step-by-Step Guide to Coding your First Game after payment.
Authors:Patrick Felicia
Pages:291 pages.
Year:2021
Editon:First Edition
Language:english
File Size:8.34 MB
Format:pdf
ISBNS:9798201528942, 8201528948
Categories: Ebooks

Product desciption

(Ebook) Godot From Zero to Proficiency A Step by Step Guide to Coding your First Game 1st Edition by Patrick Felicia ISBN 8201528948 9798201528942

(Ebook) Godot From Zero to Proficiency A Step by Step Guide to Coding your First Game 1st Edition by Patrick Felicia - Ebook PDF Instant Download/Delivery: 8201528948, 9798201528942
Full download (Ebook) Godot From Zero to Proficiency A Step by Step Guide to Coding your First Game 1st Edition after payment

Product details:

ISBN 10: 8201528948 
ISBN 13: 9798201528942
Author: Patrick Felicia

Get started with Godot and game programming fast without the headaches
Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.
Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time.

(Ebook) Godot From Zero to Proficiency A Step by Step Guide to Coding your First Game 1st Table of contents:

Chapter 1: Introduction to Programming in GDScript

  • Introduction

  • Statements

  • Comments

  • Variables

  • Arrays

  • Constants

  • Operators

  • Conditional Statements

  • Match Statements

  • Loops

  • Classes

    • Defining a Class

    • Accessing Class Members and Variables

    • Constructors

    • Static Members of a Class

    • Inheritance

  • Methods and Functions

    • Default Parameters and Return Types

    • Scope of Variables

  • Events or Signals

  • Workflow to Create a Script

  • Coding Convention

  • A Few Things to Remember When You Create a Script (Checklist)

  • Level Roundup

Chapter 2: Creating Your First Script

  • Quick Overview of the Interface

  • Getting Started

  • Creating Your First Function

  • Creating Your Own Class

  • Best Practices

  • Level Roundup

Chapter 3: Adding Interaction with GDScript

  • Resources Necessary for This Chapter

  • Creating a Simple Script to Collect Objects

  • Adding a Scoring System

  • Loading a New Level Based on the Score

  • Level Roundup

Chapter 4: Creating and Updating a User Interface from Your Code

  • Setting Up the Scene

  • Creating a Timer

  • Collecting Boxes and Displaying Messages Accordingly

  • Deleting the User Messages After a Few Seconds

  • Displaying a Dynamic Message for the Boxes Collected

  • Rotating Objects to Be Picked Up

  • Collecting Petrol Cans in the Second Level

  • Activating the Spacecraft

  • Level Roundup

Chapter 5: Polishing Our Game

  • Creating a Splash Screen for the Game

  • Displaying the Score in Each Scene

  • Displaying Items Collected as Part of the User Interface Using Images

  • Adding Sound Effects

  • Playing Background Music

  • Adding a Mini-Map

  • Level Roundup

Chapter 6: Frequently Asked Questions

  • Scripts

  • Interaction with Assets

  • Using a Graphical User Interface

  • Audio

  • Detecting User Inputs

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Tags: Patrick Felicia, Godot, Zero

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