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Status:
Available5.0
5 reviewsISBN 10: 8201528948
ISBN 13: 9798201528942
Author: Patrick Felicia
Get started with Godot and game programming fast without the headaches
Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.
Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time.
Chapter 1: Introduction to Programming in GDScript
Introduction
Statements
Comments
Variables
Arrays
Constants
Operators
Conditional Statements
Match Statements
Loops
Classes
Defining a Class
Accessing Class Members and Variables
Constructors
Static Members of a Class
Inheritance
Methods and Functions
Default Parameters and Return Types
Scope of Variables
Events or Signals
Workflow to Create a Script
Coding Convention
A Few Things to Remember When You Create a Script (Checklist)
Level Roundup
Chapter 2: Creating Your First Script
Quick Overview of the Interface
Getting Started
Creating Your First Function
Creating Your Own Class
Best Practices
Level Roundup
Chapter 3: Adding Interaction with GDScript
Resources Necessary for This Chapter
Creating a Simple Script to Collect Objects
Adding a Scoring System
Loading a New Level Based on the Score
Level Roundup
Chapter 4: Creating and Updating a User Interface from Your Code
Setting Up the Scene
Creating a Timer
Collecting Boxes and Displaying Messages Accordingly
Deleting the User Messages After a Few Seconds
Displaying a Dynamic Message for the Boxes Collected
Rotating Objects to Be Picked Up
Collecting Petrol Cans in the Second Level
Activating the Spacecraft
Level Roundup
Chapter 5: Polishing Our Game
Creating a Splash Screen for the Game
Displaying the Score in Each Scene
Displaying Items Collected as Part of the User Interface Using Images
Adding Sound Effects
Playing Background Music
Adding a Mini-Map
Level Roundup
Chapter 6: Frequently Asked Questions
Scripts
Interaction with Assets
Using a Graphical User Interface
Audio
Detecting User Inputs
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Tags: Patrick Felicia, Godot, Zero